g-truc / gloLinks
OpenGL Overload: OpenGL implementation on top of Vulkan
☆278Updated 8 years ago
Alternatives and similar repositories for glo
Users that are interested in glo are comparing it to the libraries listed below
Sorting:
- Experimental High Level Framework for Vulkan☆330Updated 6 years ago
- Anvil is a cross-platform framework for Vulkan☆602Updated 11 months ago
- work-in-progress for Vulkan implementation on cpu☆106Updated 7 years ago
- AMD Triangle Order Optimization Tool.☆222Updated 5 years ago
- SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.☆333Updated 8 months ago
- An implementation of Hello Triangle using the Mantle API on Windows☆92Updated 4 years ago
- Vulkan library oriented on high speed rendering☆295Updated 6 years ago
- Introductory Vulkan sample☆120Updated 4 years ago
- Modern C++ vulkan utility library.☆263Updated 4 years ago
- ☆476Updated 2 years ago
- ☆249Updated 7 years ago
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆115Updated 2 years ago
- A GLSL parser☆268Updated 2 years ago
- [UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.☆244Updated 7 years ago
- Public repository for Vulkan Ecosystem issues☆132Updated 3 years ago
- A Vulkan implementation of real-time PBR renderer☆395Updated 8 years ago
- **Deprecated repository** for Vulkan loader and validation layers☆410Updated 7 years ago
- OpenGL capture / playback debugger.☆1,426Updated 7 years ago
- Simple vulkan rendering example.☆209Updated 4 months ago
- Simple comparison framework for APIs☆324Updated 9 years ago
- Real-time rendering research framework☆218Updated 7 years ago
- An abstract graphics API library☆122Updated 6 years ago
- High level vulkan 2D vector-like graphics api (C++)☆192Updated 4 years ago
- Vulkan API Layer☆225Updated 3 weeks ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆359Updated 5 years ago
- DirectX 11 and 12 library that provides a scalable and GCN-optimized solution for deferred shadow filtering☆167Updated 7 years ago
- ☆335Updated 6 years ago
- Core OpenGL over Vulkan☆115Updated 11 months ago
- Text rendering in Vulkan by estimating signed distance☆244Updated 6 years ago
- Fast single source file BC7/BPTC texture encoder with perceptual metric support☆154Updated 2 years ago