g-truc / gloView external linksLinks
OpenGL Overload: OpenGL implementation on top of Vulkan
☆277Nov 15, 2016Updated 9 years ago
Alternatives and similar repositories for glo
Users that are interested in glo are comparing it to the libraries listed below
Sorting:
- ☆479Oct 13, 2022Updated 3 years ago
- Experimental High Level Framework for Vulkan☆329Jan 21, 2019Updated 7 years ago
- Anvil is a cross-platform framework for Vulkan☆608Jun 17, 2024Updated last year
- SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.☆348Sep 26, 2024Updated last year
- Core OpenGL over Vulkan☆116Jun 23, 2024Updated last year
- work-in-progress for Vulkan implementation on cpu☆107Sep 6, 2017Updated 8 years ago
- C++ implementation of Vulkan sitting on D3D12☆82Apr 18, 2018Updated 7 years ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆159Apr 29, 2018Updated 7 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Feb 6, 2013Updated 13 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Jun 11, 2019Updated 6 years ago
- Software rasterization occlusion culling library☆39Sep 18, 2015Updated 10 years ago
- Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.☆1,047Apr 21, 2023Updated 2 years ago
- 🔺 Fast polygon triangulation library based on Seidel's algorithm.☆43Oct 30, 2025Updated 3 months ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆61Aug 30, 2016Updated 9 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆242Jan 31, 2023Updated 3 years ago
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆692Apr 2, 2017Updated 8 years ago
- Orientation independent bézier smoothing of voxel grids☆17Dec 28, 2014Updated 11 years ago
- ☆252Nov 27, 2017Updated 8 years ago
- A simple, one-file, header-only, C++ utility for graphs, curves and histograms.☆77May 23, 2018Updated 7 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆364Sep 7, 2019Updated 6 years ago
- C99 heightmap utilities.☆487Apr 27, 2021Updated 4 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Dec 8, 2018Updated 7 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Oct 21, 2019Updated 6 years ago
- A Vulkan implementation of real-time PBR renderer☆396Mar 30, 2017Updated 8 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Nov 13, 2016Updated 9 years ago
- ☆140Oct 10, 2016Updated 9 years ago
- Header only 3d quickhull in c99☆294Jun 30, 2017Updated 8 years ago
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆119Jan 3, 2023Updated 3 years ago
- C utility modules for 3D graphics using OpenGL☆25Dec 29, 2014Updated 11 years ago
- Immediate-mode, renderer agnostic, lightweight debug drawing API.☆538Aug 19, 2025Updated 5 months ago
- A single-header library with a simplified interface for Vulkan synchronization☆241Mar 6, 2023Updated 2 years ago
- toy C++ Vulkan library☆49Oct 4, 2018Updated 7 years ago
- Real-time rendering research framework☆220Jul 31, 2017Updated 8 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,515Mar 24, 2023Updated 2 years ago
- HLSL Parser and Translator for HLSL, GLSL, and MSL.☆343Jan 10, 2019Updated 7 years ago
- An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC☆473Jun 17, 2018Updated 7 years ago
- Text encoder for Shadertoy☆33Sep 12, 2017Updated 8 years ago
- Indirect Occlusion Culling☆23Feb 25, 2017Updated 8 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Jul 3, 2019Updated 6 years ago