OpenGL Overload: OpenGL implementation on top of Vulkan
☆277Nov 15, 2016Updated 9 years ago
Alternatives and similar repositories for glo
Users that are interested in glo are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆481Oct 13, 2022Updated 4 years ago
- Experimental High Level Framework for Vulkan☆329Jan 21, 2019Updated 7 years ago
- Anvil is a cross-platform framework for Vulkan☆611Jun 17, 2024Updated 2 years ago
- SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.☆364Oct 28, 2026Updated last week
- C++ implementation of Vulkan sitting on D3D12☆82Apr 18, 2018Updated 8 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- VFSME - Vulkan Free Surface Modeling Engine☆15Nov 13, 2016Updated 9 years ago
- work-in-progress for Vulkan implementation on cpu☆109Sep 6, 2017Updated 9 years ago
- ☆251Nov 27, 2017Updated 8 years ago
- Single-file binary FBX importer.☆54Jan 25, 2018Updated 8 years ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆158Apr 29, 2018Updated 8 years ago
- Core OpenGL over Vulkan☆119Jun 23, 2024Updated 2 years ago
- Various single-file C libraries.☆299Jan 12, 2018Updated 8 years ago
- Real-time rendering research framework☆221Jul 31, 2017Updated 9 years ago
- Screen space global illumination demo: SSAO vs SSDO☆51Feb 6, 2013Updated 13 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.☆1,046Apr 21, 2023Updated 3 years ago
- Reconstructed Mantle API☆11Sep 18, 2015Updated 11 years ago
- C99 heightmap utilities.☆492Apr 27, 2021Updated 5 years ago
- Pyramid Shader Analyzer☆317Mar 20, 2019Updated 7 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆364Sep 7, 2019Updated 7 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆242Mar 6, 2023Updated 3 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,547Mar 24, 2023Updated 3 years ago
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆119Jan 3, 2023Updated 3 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆62Aug 30, 2016Updated 10 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆249Jan 31, 2023Updated 3 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Dec 8, 2018Updated 7 years ago
- HLSL Parser and Translator for HLSL, GLSL, and MSL.☆347Jan 10, 2019Updated 7 years ago
- Software rasterization occlusion culling library☆39Sep 18, 2015Updated 11 years ago
- Vino's Tool Box☆16Feb 11, 2017Updated 9 years ago
- A library of distance and occlusion generation routines☆117Apr 13, 2026Updated 6 months ago
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆696Apr 2, 2017Updated 9 years ago
- NIH library for OpenGL window/context creation for X11/Win32/OSX.☆12Sep 14, 2012Updated 14 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Jul 3, 2019Updated 7 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Vulkan debug layer to visualize synchronization dependencies☆44Oct 21, 2019Updated 7 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on Arm Mali devices.☆116Jan 20, 2022Updated 4 years ago
- toy C++ Vulkan library☆49Oct 4, 2018Updated 8 years ago
- Modern C++ vulkan utility library.☆261Dec 5, 2020Updated 5 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Jun 11, 2019Updated 7 years ago
- Lightweight, performance oriented, Core library for 'C' programmers☆56Aug 10, 2015Updated 11 years ago
- Fast single source file BC7/BPTC texture encoder with perceptual metric support☆157Apr 24, 2023Updated 3 years ago