knarkowicz / ShadertoyText
Text encoder for Shadertoy
☆31Updated 7 years ago
Alternatives and similar repositories for ShadertoyText:
Users that are interested in ShadertoyText are comparing it to the libraries listed below
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago
- collection of opengl effects (WIP)☆12Updated 8 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- ☆22Updated 11 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- ☆15Updated 8 years ago
- An SDF path tracer☆22Updated 6 years ago
- Public repository of personal cinder projects, largely for my own edification.☆14Updated 9 years ago
- TinySHRot, header-only C89 spherical harmonics rotation codes.☆16Updated 6 years ago
- Fully procedural GLSL eyeball shader☆10Updated 9 years ago
- ☆32Updated 2 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 11 years ago
- Pack unit 3D vectors (such as normal vectors) into integer type☆17Updated 8 years ago
- ☆9Updated 4 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- Multi-threaded data building, packaging, patching and editing system☆9Updated 9 years ago
- C/C++ Isosurface Extraction library☆13Updated 8 years ago
- C++ Memory allocator for packet queues that free() in roughly the same order that they alloc().☆16Updated 6 years ago
- Static model binary format☆19Updated 8 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago
- C utility modules for 3D graphics using OpenGL☆25Updated 10 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- Extending IndexBufferCompression to also support vertex compression.☆17Updated 9 years ago
- Small code template for an OpenGL course☆11Updated 9 years ago
- A one-stop font atlas generator☆14Updated 7 years ago
- An Analytic Model for Full Spectral Sky-Dome Radiance☆13Updated 12 years ago
- Orientation independent bézier smoothing of voxel grids☆17Updated 10 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 9 years ago
- A demo library for rendering vector path with loop blinn algorithm☆12Updated 4 years ago
- Node-based Noise and Pattern Editing Software☆12Updated 6 years ago