begla / IntrinsicLinks
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
☆1,045Updated 2 years ago
Alternatives and similar repositories for Intrinsic
Users that are interested in Intrinsic are comparing it to the libraries listed below
Sorting:
- Anvil is a cross-platform framework for Vulkan☆606Updated last year
- ☆881Updated 3 years ago
- Modern C++14 library for the development of real-time graphical applications☆1,755Updated 5 years ago
- OpenGL capture / playback debugger.☆1,424Updated 7 years ago
- Vulkan sample code☆445Updated 6 years ago
- Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU☆1,087Updated last year
- A small, portable and extensible C++ 3D coding framework☆2,043Updated 2 years ago
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆686Updated 8 years ago
- Experimental High Level Framework for Vulkan☆329Updated 6 years ago
- **Deprecated repository** for Vulkan loader and validation layers☆410Updated 7 years ago
- Source code examples for "API without Secrets: Introduction to Vulkan" tutorial☆1,307Updated 2 years ago
- A complete and cross-platform game engine designed for flexibility, performance, and fast-iterations.☆2,228Updated this week
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,490Updated 2 years ago
- 3D C++ Game Engine - yet another open source game engine☆3,660Updated this week
- AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more☆1,495Updated this week
- c++ toolkit for rapid development of live graphical apps and games☆1,710Updated last year
- OpenGL Image (GLI)☆581Updated last year
- Newton Dynamics is an integrated solution for real time simulation of physics environments.☆999Updated this week
- OpenGL Overload: OpenGL implementation on top of Vulkan☆278Updated 8 years ago
- [UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.☆246Updated 7 years ago
- Small footprint UI library for hardware accelerated games & applications☆588Updated 5 years ago
- Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.☆617Updated 2 years ago
- Vulkan DOOM 3 port based on DOOM 3 BFG Edition☆884Updated 2 years ago
- the thin c++ game engine☆1,588Updated 4 years ago
- A Vulkan implementation of real-time PBR renderer