begla / Intrinsic
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
☆1,044Updated last year
Alternatives and similar repositories for Intrinsic:
Users that are interested in Intrinsic are comparing it to the libraries listed below
- Anvil is a cross-platform framework for Vulkan☆598Updated 8 months ago
- ☆871Updated 3 years ago
- AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more☆1,414Updated this week
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆677Updated 7 years ago
- Modern C++14 library for the development of real-time graphical applications☆1,749Updated 5 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,463Updated last year
- Crown Engine☆2,193Updated last week
- My personal Vulkan renderer☆1,658Updated last week
- A small, portable and extensible C++ 3D coding framework☆2,021Updated 2 years ago
- Source code examples for "API without Secrets: Introduction to Vulkan" tutorial☆1,299Updated last year
- 3D C++ Game Engine - yet another open source game engine☆3,573Updated 2 months ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,421Updated 3 years ago
- OpenGL Image (GLI)☆568Updated 9 months ago
- Code repository for Vulkan Cookbook by Packt☆844Updated 2 years ago
- Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptuall…☆1,556Updated 5 months ago
- Experimental High Level Framework for Vulkan☆329Updated 6 years ago
- Vulkan sample code☆448Updated 6 years ago
- Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU☆1,080Updated last year
- OpenGL capture / playback debugger.☆1,422Updated 7 years ago
- Newton Dynamics is an integrated solution for real time simulation of physics environments.☆960Updated this week
- A high speed C++17 Vulkan game engine☆1,824Updated last year
- A collection of tools, libraries, and tests for Vulkan shader compilation.☆1,918Updated last week
- A modern cross-platform low-level graphics library and rendering framework☆3,771Updated last week
- Easy to integrate Vulkan memory allocation library☆2,775Updated last month
- A game engine with an emphasis on real-time cutting-edge solutions☆2,372Updated this week
- c++ toolkit for rapid development of live graphical apps and games☆1,682Updated last year
- Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.☆609Updated 2 years ago
- aka ogre v2 - scene-oriented, flexible 3D C++ engine☆1,147Updated this week
- A Vulkan implementation of real-time PBR renderer☆394Updated 7 years ago
- A C++ binding for the OpenGL API, generated using the gl.xml specification.☆843Updated 8 months ago