frengels / matter
C++20 highly parallel ECS implementation
β20Updated 5 years ago
Alternatives and similar repositories for matter:
Users that are interested in matter are comparing it to the libraries listed below
- π οΈ A simple ECS library made for learning purposes (header-only)β17Updated 4 years ago
- An experimental sprite rendering setup utilizing SSBO's, Threading, EnTT reactive systems, and array-textures based sprite caching.β6Updated 5 years ago
- The C++ "engine" for a game.β12Updated 4 years ago
- A database inspired entity-component system for computer gamesβ14Updated 4 years ago
- demo code for https://github.com/Green-Sky/imgui_entt_entity_editorβ16Updated 3 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demosβ29Updated 10 months ago
- Small C++ workstealing task scheduler meant for gamedev.β33Updated 4 years ago
- finite-state-machine demoβ8Updated 6 years ago
- A hexagonal prism BVH: more efficient than AABB.β18Updated 5 years ago
- VFSME - Vulkan Free Surface Modeling Engineβ15Updated 8 years ago
- JavaScript port of EnTTβ10Updated 5 years ago
- D3D12 Root Signature/Pipeline State Object live-reloadingβ15Updated 7 years ago
- What a stupid name for a libraryβ51Updated 5 years ago
- A simple, configurable and extendible build system for gamedev.β25Updated 9 months ago
- An abandoned game dev toolset.β10Updated 3 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.β19Updated 3 years ago
- β12Updated last year
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.β34Updated 4 years ago
- An open source, cross platform game engine written in C++ with Vulkan API rendering backendβ11Updated last week
- Visual shader editor for Lumix Engineβ12Updated 5 months ago
- Entity component system geared for gamesβ17Updated 5 years ago
- Little Game Engine that aims to be Physically Based for the lighting partβ23Updated 7 years ago
- bsf imgui pluginβ13Updated 5 years ago
- Indirect Occlusion Cullingβ23Updated 8 years ago
- Automatically exported from code.google.com/p/eightβ12Updated 8 years ago
- Game development framework under heavy development used as a personal testbed for rendering techniques and game mechanics. Have a look arβ¦β16Updated 2 months ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.β16Updated 5 years ago
- Graphics Framework (engine) with modular architectureβ13Updated 6 years ago
- ENGINE..... vrooooommmβ35Updated 7 months ago
- Ravine is a graphics framework built with Vulkan, GLFW, ImGUI and GLM.β10Updated 2 years ago