☆66Jan 2, 2022Updated 4 years ago
Alternatives and similar repositories for fiber
Users that are interested in fiber are comparing it to the libraries listed below
Sorting:
- a collection of handle/id allocators☆20Feb 29, 2024Updated 2 years ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆133Oct 21, 2025Updated 5 months ago
- Performance optimized & replicated C++ port of Advanced Locomotion System V4 for Unreal Engine 4.25 with additional bug fixes☆13Dec 9, 2022Updated 3 years ago
- Little bit of fun to see if I could create something similar to MegaTextures found in Quake Wars.☆22Aug 7, 2015Updated 10 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15May 28, 2023Updated 2 years ago
- A coöperative multitasking framework based on `liburing` and `libucontext`☆16Jan 2, 2026Updated 2 months ago
- Simple raytracer using DirectX Raytracing (DXR).☆42Oct 5, 2019Updated 6 years ago
- A generic single header garbage collector that mixes reference counting and a mark & sweep algorithm☆18Oct 2, 2017Updated 8 years ago
- Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.☆591Nov 18, 2020Updated 5 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆164Nov 23, 2016Updated 9 years ago
- A procedurally generated city rendered with D3D12 and Vulkan☆13Feb 4, 2020Updated 6 years ago
- some helpers im using since 2009. contain usefull things like vec2, vec3, vec4, variant, actionTime and more☆19Sep 12, 2024Updated last year
- Single Header C++11 Task Scheduler☆198May 12, 2023Updated 2 years ago
- Graphics prototyping framework☆37Updated this week
- FbxPipeline (https://github.com/VladSerhiienko/FbxPipeline) accompaning project, WIP.☆12Jul 4, 2019Updated 6 years ago
- Slotmap is a sequence container with weak reference keys written in C++17.☆40Oct 6, 2024Updated last year
- Experimentation framework for real-time light culling☆31Jul 23, 2019Updated 6 years ago
- My bachelor's thesis on the Entity-Component-System pattern and ECST☆39Mar 31, 2021Updated 4 years ago
- Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping☆40Jun 1, 2022Updated 3 years ago
- A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies.☆979Mar 21, 2025Updated last year
- ☆12Oct 16, 2015Updated 10 years ago
- ☆21May 22, 2020Updated 5 years ago
- Implementing Different Algorithms to mimic Bokeh Depth Of Field: A Physical Camera Effect created due to Focal Length, Aperture size, sha…☆173Apr 29, 2024Updated last year
- Light-weight header-only library for parallel function calls and continuations in C++ based on Eric Niebler's talk at CppCon 2019.☆111Dec 29, 2023Updated 2 years ago
- Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo☆114Jun 25, 2019Updated 6 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Dec 29, 2017Updated 8 years ago
- A single header library for managing game entity hierarchies.☆43Nov 13, 2020Updated 5 years ago
- Public repository of personal cinder projects, largely for my own edification.☆14Oct 21, 2015Updated 10 years ago
- The little FFT library☆20Jan 8, 2026Updated 2 months ago
- A portable single header C++ fiber function library for co-operative multitasking☆115Oct 28, 2019Updated 6 years ago
- shd shader generator☆10Jun 20, 2018Updated 7 years ago
- A set of examples and visualizations showing off FiberTaskingLib☆13Mar 21, 2017Updated 9 years ago
- A task scheduling framework designed for the needs of game developers.☆458Jan 3, 2023Updated 3 years ago
- Header only software implementations of reduced precision floating point formats☆15Oct 28, 2019Updated 6 years ago
- Intuitive and tiny Photoshop PSD decoder. Supports layers, layer groups, and standard color formats all in a few hundred lines.☆24Mar 25, 2015Updated 10 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Oct 21, 2019Updated 6 years ago
- High-performance C++ ECS with cache-friendly sector-based architecture and multithreading support.☆21Jan 10, 2026Updated 2 months ago
- A hybrid thread / fiber task scheduler written in C++ 11☆1,995Feb 22, 2025Updated last year
- Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.☆571Apr 17, 2019Updated 6 years ago