ArnauPrat / furiousView external linksLinks
A database inspired entity-component system for computer games
☆14Apr 26, 2021Updated 4 years ago
Alternatives and similar repositories for furious
Users that are interested in furious are comparing it to the libraries listed below
Sorting:
- 🛠️ A simple ECS library made for learning purposes (header-only)☆17Mar 10, 2021Updated 4 years ago
- 2D quake-inspired game☆28Dec 15, 2023Updated 2 years ago
- ENGINE..... vrooooommm☆36May 24, 2025Updated 8 months ago
- demo code for https://github.com/Green-Sky/imgui_entt_entity_editor☆17Dec 21, 2021Updated 4 years ago
- Pathtracer pet project. Follow the interesting bits of its development in my blog.☆11Oct 4, 2023Updated 2 years ago
- Intermediate Compute Language with OpenCL/CUDA Backends☆20Oct 11, 2014Updated 11 years ago
- Embeddable preprocessor based on clang. Created to compile ubershaders, but can preprocess anything you like.☆22Dec 3, 2017Updated 8 years ago
- Multiple Producers / Multiple Consumers Message Passing Pool☆19Feb 20, 2015Updated 10 years ago
- minimalistic TowerDefense☆10May 24, 2025Updated 8 months ago
- Collection of ktl header libraries - small C++20 wrapper utilities☆11Aug 15, 2022Updated 3 years ago
- https://lexdev.net/tutorials/case_studies/overwatch_shield.html☆11Sep 10, 2019Updated 6 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Dec 29, 2017Updated 8 years ago
- Python-like 'enumerate' for C++☆28Feb 21, 2021Updated 4 years ago
- lossy GPU-friendly image compression\decompression☆13Dec 5, 2021Updated 4 years ago
- Performance optimized & replicated C++ port of Advanced Locomotion System V4 for Unreal Engine 4.25 with additional bug fixes☆13Dec 9, 2022Updated 3 years ago
- ☆15Mar 29, 2017Updated 8 years ago
- ENTT like implementation of ECS in C☆50Apr 7, 2024Updated last year
- An order-independent transparency demo framework, including optimizations and benchmark support.☆34Apr 23, 2016Updated 9 years ago
- Open Source Data Library for data serialization.☆44Feb 27, 2024Updated last year
- A single and multi-scale SSIM implementation in C++☆11Mar 26, 2025Updated 10 months ago
- ☆15Sep 21, 2021Updated 4 years ago
- Binary blobs with on-the-fly pointer patching☆17Aug 22, 2018Updated 7 years ago
- My bachelor's thesis on the Entity-Component-System pattern and ECST☆39Mar 31, 2021Updated 4 years ago
- Small C++ workstealing task scheduler meant for gamedev.☆35Jan 26, 2021Updated 5 years ago
- meta-programming, C++11☆16Jun 21, 2022Updated 3 years ago
- Service discovery protocol and reference implementation.☆17Dec 18, 2025Updated last month
- A single header library for managing game entity hierarchies.☆42Nov 13, 2020Updated 5 years ago
- best CPU/GPU sparse solver for large sparse matrices☆21Oct 5, 2021Updated 4 years ago
- G-CVSNT Gaijin (and Gamedev) CVSNT version - modified for large amounts of binary data (typically for gamedev)☆22Sep 19, 2025Updated 4 months ago
- ☆21May 22, 2020Updated 5 years ago
- Minimal hackable C# ECS (sparse buffers)☆74Sep 18, 2022Updated 3 years ago
- a collection of handle/id allocators☆20Feb 29, 2024Updated last year
- Generates wave files from ZX Spectrum TZX and ZX81 T81 tapes☆19May 7, 2022Updated 3 years ago
- C++20 highly parallel ECS implementation☆21Oct 3, 2019Updated 6 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Jul 3, 2019Updated 6 years ago
- Hydra Renderer infrastructure layer☆24Feb 6, 2026Updated last week
- A programming task for job interviews I did in 2019 Q2☆16May 2, 2019Updated 6 years ago
- Experimental compiler-friendly ECS library☆21May 29, 2025Updated 8 months ago
- A live reloading C++ shader environment for learning about the graphics pipeline☆22Aug 14, 2023Updated 2 years ago