JorenJoestar / FlatbuffersReflectionLinks
☆36Updated 6 years ago
Alternatives and similar repositories for FlatbuffersReflection
Users that are interested in FlatbuffersReflection are comparing it to the libraries listed below
Sorting:
- C++20 highly parallel ECS implementation☆21Updated 6 years ago
- Archived!☆27Updated 4 years ago
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆37Updated 5 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- C++ Reflection & Serialization using Clang's LibTooling☆52Updated 5 years ago
- Everything I am (was...) passionate about - the best game engine ever☆50Updated 4 years ago
- An entity component framework.☆55Updated 3 years ago
- C++20 Vulkan and GLes rendering engine☆17Updated last month
- Fast, high-quality texture compression library for many formats☆51Updated 3 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 6 years ago
- Lightweight C++ task system☆82Updated 8 years ago
- Small C++ workstealing task scheduler meant for gamedev.☆35Updated 4 years ago
- Amazon Shader Language (AZSL) Compiler☆28Updated 8 months ago
- Job system (requires C++11)☆51Updated 5 years ago
- C++ reflection☆48Updated 7 years ago
- Yet Another MAthematical library☆14Updated 3 months ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆46Updated 5 years ago
- A simple, thread-safe memory manager for 64bit C++ applications and games. Focus is on preventing heap fragmentation in the absence of go…☆80Updated 10 months ago
- A simple, configurable and extendible build system for gamedev.☆24Updated last week
- ☆22Updated 2 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago
- 3D graphics engine☆49Updated 3 years ago
- Broad-phase optimizations.☆49Updated 7 years ago
- Linear Memory Allocator for Games and Embedded Systems☆77Updated 3 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 8 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 11 years ago
- A generator of JSON parser & serializer C++ code from structure header files☆27Updated 8 months ago
- An abandoned game dev toolset.☆10Updated 4 years ago
- Fixed-size C++ delegates - efficient alternatives to std::function.☆41Updated 3 years ago
- Cross platform co-routine library exposed through a minimal C API.☆67Updated 4 years ago