JorenJoestar / FlatbuffersReflectionLinks
☆36Updated 6 years ago
Alternatives and similar repositories for FlatbuffersReflection
Users that are interested in FlatbuffersReflection are comparing it to the libraries listed below
Sorting:
- Archived!☆27Updated 3 years ago
- C++20 Vulkan and GLes rendering engine☆17Updated 6 months ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆34Updated 5 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- Small C++ workstealing task scheduler meant for gamedev.☆33Updated 4 years ago
- An implementation of a weak handle interface to a packed vector in C++☆14Updated last year
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 14 years ago
- Fast, high-quality texture compression library for many formats☆51Updated 3 years ago
- C++ sanctuary for small but powerful and frequently required, stand alone features.☆29Updated 9 months ago
- C++ Reflection & Serialization using Clang's LibTooling☆51Updated 4 years ago
- Optimizing the memory layout of std::tuple☆33Updated 5 years ago
- A database inspired entity-component system for computer games☆14Updated 4 years ago
- Header-only base C++ library.☆20Updated 8 years ago
- C++17 tiny vector math library☆43Updated last year
- Lightweight C++ task system☆80Updated 7 years ago
- High performance multithreading toolkit for C++17☆46Updated 3 months ago
- Fast comparison-based sort algorithm☆58Updated 2 years ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆43Updated 5 years ago
- Toy software vulkan ICD implementation☆20Updated 5 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Minimalistic logging library with threads and manual callstacks☆32Updated last year
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- CppDyn is a library which aims to simplify use of polymorphism in C++20☆19Updated 3 years ago
- Slotmap is a sequence container with weak reference keys written in C++17.☆39Updated 8 months ago
- Lightweight C++ RPC framework without code generation☆34Updated 5 years ago
- Delegate is an unbelievably fast, lightweight, and 0-overhead function container.☆25Updated 4 years ago
- demo code for https://github.com/Green-Sky/imgui_entt_entity_editor☆16Updated 3 years ago
- Dear ImGui 2D scripting language inspired by Werkzeug from Farbrausch☆38Updated 2 years ago