JorenJoestar / FlatbuffersReflection
☆34Updated 5 years ago
Alternatives and similar repositories for FlatbuffersReflection:
Users that are interested in FlatbuffersReflection are comparing it to the libraries listed below
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- C++20 Vulkan and GLes rendering engine☆17Updated 3 months ago
- Toy software vulkan ICD implementation☆19Updated 4 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- A vectorized software rasterization pipeline optimized for rendering a sparse set of pixels with 16x MSAA.☆16Updated 8 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Archived!☆27Updated 3 years ago
- An implementation of a weak handle interface to a packed vector in C++☆14Updated last year
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 13 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆36Updated 7 years ago
- Global illumination rendering engine☆27Updated last week
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- Game development framework under heavy development used as a personal testbed for rendering techniques and game mechanics. Have a look ar…☆15Updated 3 weeks ago
- Small C++ workstealing task scheduler meant for gamedev.☆33Updated 4 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago
- Graphics related projects/prototypes/playground (Vulkan, C++17)☆36Updated 2 years ago
- GLSL code generator to aid use of Vulkan's descriptor set indexing☆12Updated 5 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆31Updated 6 years ago
- Tile-based SW rasterizer☆32Updated 5 years ago
- Fast, high-quality texture compression library for many formats☆49Updated 2 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 9 months ago
- Lightweight C++ RPC framework without code generation☆34Updated 5 years ago
- Breakout with Vulkan to test Uniform Data Transfer Methods☆25Updated 4 years ago
- Yet Another MAthematical library☆14Updated 2 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆16Updated 5 years ago
- Vulkan Renderer☆31Updated last year
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆34Updated 4 years ago
- A Vulkan rendergraph based renderer, with a node based editor.☆22Updated last year