JorenJoestar / FlatbuffersReflectionLinks
☆36Updated 6 years ago
Alternatives and similar repositories for FlatbuffersReflection
Users that are interested in FlatbuffersReflection are comparing it to the libraries listed below
Sorting:
- Archived!☆27Updated 3 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆34Updated 5 years ago
- Amazon Shader Language (AZSL) Compiler☆26Updated 6 months ago
- C++ Reflection & Serialization using Clang's LibTooling☆51Updated 4 years ago
- Fast, high-quality texture compression library for many formats☆51Updated 3 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- C++20 Vulkan and GLes rendering engine☆17Updated this week
- An implementation of a weak handle interface to a packed vector in C++☆14Updated last year
- ☆66Updated 3 years ago
- Small C++ workstealing task scheduler meant for gamedev.☆35Updated 4 years ago
- An abandoned game dev toolset.☆10Updated 3 years ago
- ☆55Updated 7 years ago
- Dear ImGui 2D scripting language inspired by Werkzeug from Farbrausch☆38Updated 2 years ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆43Updated 5 years ago
- C++20 highly parallel ECS implementation☆20Updated 5 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 5 years ago
- Lightweight C++ task system☆82Updated 8 years ago
- Confetti-FX's The-Forge Lite Edition☆27Updated 6 years ago
- Everything I am (was...) passionate about - the best game engine ever☆50Updated 4 years ago
- Code-driven, simple and bloat-free GUI system.☆53Updated 5 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- A simple, configurable and extendible build system for gamedev.☆25Updated last year
- Job system (requires C++11)☆51Updated 5 years ago
- DynamicResolutionRendering_source_V3_update☆35Updated 8 years ago
- An entity component framework.☆55Updated 3 years ago
- Fixed-size C++ delegates - efficient alternatives to std::function.☆42Updated 3 years ago
- Broad-phase optimizations.☆49Updated 7 years ago