flecs-hub / flecs-metaLinks
Archived!
☆27Updated 3 years ago
Alternatives and similar repositories for flecs-meta
Users that are interested in flecs-meta are comparing it to the libraries listed below
Sorting:
- C++17 tiny vector math library☆44Updated last year
- Everything I am (was...) passionate about - the best game engine ever☆50Updated 4 years ago
- Single-header libraries from the Magnum engine☆120Updated 3 months ago
- A template for simple C++ reflection done with CMake and Python (no other external tools)☆40Updated 3 years ago
- C++20 Vulkan and GLes rendering engine☆17Updated this week
- Fixed-size C++ delegates - efficient alternatives to std::function.☆42Updated 3 years ago
- An entity component framework.☆55Updated 3 years ago
- "Longeron++" C++17 library for simple memory-efficient or 'data-oriented' structures☆32Updated 2 months ago
- ☆36Updated 6 years ago
- Lightweight C++ task system☆81Updated 8 years ago
- C++20 compile-time reflection library.☆35Updated 9 months ago
- Small C++ workstealing task scheduler meant for gamedev.☆33Updated 4 years ago
- Phisko's C++ Utilities☆43Updated 2 years ago
- Optimizing the memory layout of std::tuple☆33Updated 5 years ago
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆34Updated 5 years ago
- Igneous is an open source game engine written in C++.☆52Updated 4 years ago
- C++ string formatting library☆45Updated 5 years ago
- Delegate is an unbelievably fast, lightweight, and 0-overhead function container.☆25Updated 4 years ago
- C++ sanctuary for small but powerful and frequently required, stand alone features.☆29Updated 11 months ago
- A database inspired entity-component system for computer games☆14Updated 4 years ago
- C++ Reflection & Serialization using Clang's LibTooling☆51Updated 4 years ago
- Slotmap is a sequence container with weak reference keys written in C++17.☆39Updated 10 months ago
- A generator of JSON parser & serializer C++ code from structure header files☆24Updated 4 months ago
- Komodo Gaming Software Development Kit☆75Updated last year
- entity component system framework☆59Updated 3 months ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- A generic game loop implementation in C++☆12Updated last year
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- C++20 highly parallel ECS implementation☆20Updated 5 years ago
- Fast dynamic cast in C++ for MSVC, outperforming the regular dynamic cast by up to 25 times☆103Updated 8 years ago