ggabriel96 / lasso
A generic game loop implementation in C++
☆11Updated last year
Alternatives and similar repositories for lasso:
Users that are interested in lasso are comparing it to the libraries listed below
- Modern C++ cross-platform window abstraction.☆16Updated 5 years ago
- The fastest culler ever☆35Updated 6 years ago
- Everything I am (was...) passionate about - the best game engine ever☆49Updated 4 years ago
- Core OpenGL samples and tests written in C++11.☆12Updated 8 years ago
- A game engine. That breathes fire and awesomeness☆15Updated 5 years ago
- A C++11 function to normalize resource identificators☆23Updated 8 years ago
- A general-purpose data-driven game engine with tools. Attribution based licensing.☆23Updated 6 years ago
- Ariyana is an open source and free WIP game engine.☆12Updated 6 years ago
- Builds atlas texture from a bunch of input images.☆75Updated 4 years ago
- A single header library for managing game entity hierarchies.☆40Updated 4 years ago
- Single-file libraries for C/C++ in public domain☆53Updated 4 years ago
- ENGINE..... vrooooommm☆34Updated 4 months ago
- ☆28Updated 7 years ago
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆97Updated 7 years ago
- demo code for https://github.com/Green-Sky/imgui_entt_entity_editor☆16Updated 3 years ago
- Simple header-only C++ software renderer☆33Updated 2 years ago
- A database inspired entity-component system for computer games☆14Updated 3 years ago
- 🛠️ A simple ECS library made for learning purposes (header-only)☆16Updated 3 years ago
- Maciej's Toolbox☆65Updated last year
- Game development framework under heavy development used as a personal testbed for rendering techniques and game mechanics. Have a look ar…☆15Updated last month
- Procedural world generation experiment☆24Updated 5 years ago
- Lightweight, performance oriented, Core library for 'C' programmers☆54Updated 9 years ago
- [WIP] High performance 3D graphics game engine☆32Updated 3 years ago
- ☆18Updated 5 years ago
- An experimental sprite rendering setup utilizing SSBO's, Threading, EnTT reactive systems, and array-textures based sprite caching.☆6Updated 5 years ago
- Stack-based texture generation tool written in C99!☆29Updated 2 years ago
- Attila is a tiny atlas texture-packer (tool)☆40Updated 6 years ago
- 2D quake-inspired game☆27Updated last year
- C++ Game Engine☆36Updated last year
- #include <engine>☆40Updated 6 years ago