nlguillemot / live_reload_testLinks
demonstration of live reloading
☆14Updated 7 years ago
Alternatives and similar repositories for live_reload_test
Users that are interested in live_reload_test are comparing it to the libraries listed below
Sorting:
- shd shader generator☆10Updated 6 years ago
- Single header library for creating image atlases.☆27Updated 3 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- A light-weight C++ profiling library☆31Updated 10 years ago
- a binary format for baked (bak3d) 3d files☆19Updated 9 years ago
- ☆12Updated 8 years ago
- ☆28Updated 7 years ago
- C/C++ Isosurface Extraction library☆13Updated 8 years ago
- 🔺 Fast and simple polygon triangulation library.☆43Updated 7 years ago
- iji2dgrid is a grid that can be used to accelerate broadphase queries, or for coarse collision detection.☆14Updated 7 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- demo for par_camera_control.h☆11Updated 2 years ago
- typesafe tagged union with "don't call us, we'll call you" feature☆16Updated 9 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- A one-stop font atlas generator☆14Updated 7 years ago
- A collection of in-progress work☆14Updated 7 years ago
- #include <engine>☆40Updated 6 years ago
- C++20 Vulkan and GLes rendering engine☆17Updated 6 months ago
- Simple C++ OpenGL wrapper optimized for 2d/3d NPR rendering☆10Updated 11 months ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 14 years ago
- Node-based Noise and Pattern Editing Software☆12Updated 7 years ago
- vectorized high-level math library☆43Updated 5 years ago
- Single file, STB-style, "lib" to generate uuid:s.☆29Updated 8 years ago
- An SDF path tracer☆23Updated 7 years ago
- Colby Hall's C++ Standard Library☆11Updated 5 years ago
- A binary tree based memory allocator in C.☆11Updated 7 years ago
- experimenting with Vulkan RTX☆10Updated 4 years ago
- Convert rigged models into simple, easy-to-parse formats☆14Updated 9 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago