fogleman / tracerLinks
Global illumination path tracer in C++
☆30Updated 5 years ago
Alternatives and similar repositories for tracer
Users that are interested in tracer are comparing it to the libraries listed below
Sorting:
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 8 years ago
- A header-only C-like shading language compiler that writes Metal, HLSL, GLSL☆60Updated 5 years ago
- Photorealistic physically-based renderer☆44Updated 8 years ago
- Perlin style noise sped up with SIMD instructions☆54Updated 5 years ago
- ☆72Updated 3 years ago
- vectorized high-level math library☆43Updated 6 years ago
- Public domain linear time distance field and Voronoi diagram on lattice grid☆55Updated 8 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- Flexible Rasterizer in OpenCL☆49Updated 9 years ago
- A live GLSL programming environment on windows☆22Updated 6 years ago
- A toolkit of public domain single-header libraries for shader-based opengl apps☆40Updated 5 years ago
- Lightweight inline profiler that measures wall-time, cpu-time and premptive context switches for threads.☆73Updated 3 years ago
- CUDA based Voxel Raycasting - Paper: Efficient, High-Quality, GPU-Based Visualization of Voxelized Surface Data☆40Updated 10 years ago
- An experimental non-gpu 3d voxel engine.☆46Updated 4 years ago
- Procedural world generation experiment☆24Updated 6 years ago
- Job system (requires C++11)☆50Updated 4 years ago
- Hardware accelerated voxel ray marching☆39Updated 4 years ago
- The Maps are visualized using the Tessellation Shader☆32Updated 9 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- #include <engine>☆40Updated 6 years ago
- Various experiments with raytracing and raymarching☆56Updated 3 years ago
- 2D physics engine with SoA/SIMD optimizations☆112Updated 6 years ago
- Real time sparse voxel octree renderer☆40Updated last year
- Atmosphere shaders using BGFX☆36Updated 7 years ago
- spica is a cross-platform renderer☆21Updated 6 years ago
- Mallie, bootstrap for your own ray tracer.☆57Updated 8 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- A 2D constrained Delaunay triangulation library☆80Updated 7 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- Revision 2019 4k procedural graphics competition entry☆95Updated 6 years ago