Global illumination path tracer in C++
☆33Nov 4, 2025Updated 11 months ago
Alternatives and similar repositories for tracer
Users that are interested in tracer are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Simple Gray Scott Reaction Diffusion model implemented in C++ and OpenCL☆14Aug 14, 2019Updated 7 years ago
- Infinite world using MDC☆24Oct 17, 2016Updated 10 years ago
- A library for creating and verifying orthogonal arrays for Monte Carlo sampling☆13Feb 9, 2026Updated 8 months ago
- API to write Chunk Stories mods, implemented by chunkstories☆18Jun 25, 2023Updated 3 years ago
- Generate 3D meshes of planets, moons, etc. from spherical DEMs. (WIP)☆67Aug 26, 2020Updated 6 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Simple GLFW OpenGL/C++ framework made for educational purposes: Assimp, ImGUI, Deferred/Forward+ Shading, Compute/Geometry Shaders, etc.☆13Jan 1, 2019Updated 7 years ago
- Visualizer for large-scale and interactive ray-tracing of neurons☆10Jan 25, 2022Updated 4 years ago
- A path tracing implementation to efficiently handle memory access to large data sets☆10Sep 27, 2015Updated 11 years ago
- An implementation of Andy Lomas' Cellular Forms.☆159Nov 20, 2019Updated 6 years ago
- A marching cube algorithm, that is executed in parallel on the GPU, using compute shaders. This will later enable a highly parallel creat…☆10Nov 12, 2017Updated 8 years ago
- monte carlo pathtracer for independent rendering study☆14Aug 10, 2021Updated 5 years ago
- Code associated with ebook Ray Tracing The Next Week by Peter Shirley. This work is in the public domain. My fork adds C++11 threads ba…☆14May 31, 2018Updated 8 years ago
- ☆17Apr 5, 2017Updated 9 years ago
- ☆14Jul 31, 2026Updated 3 months ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Code coverage for Haxe☆11Nov 1, 2017Updated 9 years ago
- bsf imgui plugin☆13Jul 17, 2019Updated 7 years ago
- A platformer/metroidvania game☆14Sep 15, 2026Updated last month
- Takes a series of .mca files and outputs Minecraft block IDs at their Cartesian co-oridinates.☆19Apr 12, 2017Updated 9 years ago
- An offline, physically-based pathtracing renderer☆11Aug 27, 2020Updated 6 years ago
- Exif meta tag parser for haxe.☆12Oct 9, 2017Updated 9 years ago
- TCP everywhere!☆14Jul 27, 2026Updated 3 months ago
- Haxe 3 compatibility lib for Haxe 4☆17Jul 4, 2025Updated last year
- Yet Another Voxel Graphics Engine - just playing around (tm)☆10Oct 24, 2026Updated last week
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Sample for the Voxels library☆39May 13, 2014Updated 12 years ago
- Odin implementation of a Lox virtual machine and compiler based on Robert Nystrom's Crafting Interpreters☆15Dec 17, 2022Updated 3 years ago
- A simple, portable and somewhat powerful C++ game engine☆30Mar 13, 2018Updated 8 years ago
- Simple Terrain Engine in 200 Lines of Code☆35Jul 17, 2015Updated 11 years ago
- Topology Experiments for MPI☆12Jul 21, 2022Updated 4 years ago
- A javascript & webgl voxel path tracer.☆55Feb 19, 2019Updated 7 years ago
- Header-only C++ utilities in the style of the standard library.☆13May 31, 2022Updated 4 years ago
- C++ CMake Scripts☆17Sep 8, 2026Updated last month
- Fixed point math practice & test code☆31Dec 26, 2018Updated 7 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- My very first ray tracer implementation.☆128Sep 11, 2019Updated 7 years ago
- File System abstraction☆13Nov 16, 2021Updated 4 years ago
- 2D Geometry Intersection Library☆21Jul 28, 2016Updated 10 years ago
- Figuring out Signed Distance Field rendering with Kha☆15Oct 14, 2018Updated 8 years ago
- Use of signed distance fields in Monte Carlo Radiative Transfer☆15Nov 15, 2024Updated last year
- A repo for my research on planet rendering in c++ | opengl **Now runs on Linux**☆99Dec 3, 2020Updated 5 years ago
- Heightmap meshing utility.☆620Dec 19, 2023Updated 2 years ago