flecs-hub / city
Flecs city example
☆62Updated 6 months ago
Alternatives and similar repositories for city:
Users that are interested in city are comparing it to the libraries listed below
- Sokol based rendering module for Flecs.☆27Updated 6 months ago
- Tower defense game written in Flecs☆71Updated 6 months ago
- RavEngine sample programs☆31Updated this week
- Single file collision detection and dynamics library.☆36Updated 4 years ago
- I'm learning webgpu☆34Updated 9 months ago
- Linear Memory Allocator for Games and Embedded Systems☆74Updated 2 years ago
- Small C++ workstealing task scheduler meant for gamedev.☆33Updated 4 years ago
- Samples for the Edyn physics engine.☆36Updated last month
- A simple, thread-safe memory manager for 64bit C++ applications and games. Focus is on preventing heap fragmentation in the absence of go…☆76Updated 2 weeks ago
- Bitpacking serializer for C++☆35Updated 2 months ago
- ENTT like implementation of ECS in C☆48Updated 9 months ago
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to comple…☆41Updated 11 months ago
- Examples from learnopengl.com, implemented using Sokol libraries.☆116Updated 3 years ago
- Cute little physics engine.☆60Updated 7 years ago
- ☆71Updated last year
- Web-based UI for monitoring Flecs applications, trying out queries & learning ECS☆69Updated this week
- Yet another multiplatform C++ framework to make games☆72Updated last week
- Physically based rendering (PBR) for raylib☆108Updated 2 years ago
- bgfx-based renderer for flecs☆19Updated 3 years ago
- ENGINE..... vrooooommm☆34Updated 4 months ago
- Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.☆297Updated last year
- Raylib backend for Dear ImGui☆40Updated 10 months ago
- A simple and powerful entity component system (ECS) written in C++17☆88Updated this week
- "The Vim of game engines"☆46Updated last year
- Single-header C library for generating vertices for rendering text☆29Updated 8 months ago
- 2024's small template to start your raylib game. Featuring 3D, C 2017, Raylib 5.0, OpenGL 3 and a modular architecture.☆26Updated 3 weeks ago
- ☆36Updated last year
- ☆37Updated last year
- ☆36Updated 3 months ago
- Peony is a 3D game engine written from scratch in C++.☆21Updated 9 months ago