flecs-hub / cityLinks
Flecs city example
☆72Updated 2 months ago
Alternatives and similar repositories for city
Users that are interested in city are comparing it to the libraries listed below
Sorting:
- Tower defense game written in Flecs☆91Updated 2 months ago
- Sokol based rendering module for Flecs.☆39Updated 6 months ago
- Physically based rendering (PBR) for raylib☆120Updated 3 years ago
- I'm learning webgpu☆37Updated last year
- Single-header C library for the Wave Function Collapse algorithm plus a CLI and a GUI☆48Updated 2 years ago
- 128x128 sized icons of various game development things☆66Updated 2 years ago
- RavEngine sample programs☆38Updated 5 months ago
- An Open Source Voxel RPG☆41Updated 4 months ago
- Mostly self-contained game/engine☆51Updated last year
- Raylib backend for Dear ImGui☆40Updated last year
- Cute little physics engine.☆63Updated 8 years ago
- ENTT like implementation of ECS in C☆51Updated last year
- An in-depth introduction to using Flecs☆23Updated 3 years ago
- Voxel handling library for game development, threaded generation/io/meshing with openGL rendering.☆53Updated 5 years ago
- 2024's small template to start your raylib game. Featuring 3D, C 2017, Raylib 5.0, OpenGL 3 and a modular architecture.☆35Updated 11 months ago
- Examples from learnopengl.com, implemented using Sokol libraries.☆117Updated 4 years ago
- ENGINE..... vrooooommm☆35Updated 7 months ago
- A game engine based on the Flecs Entity Component System.☆68Updated 4 months ago
- Linear Memory Allocator for Games and Embedded Systems☆77Updated 3 years ago
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to comple…☆44Updated last week
- Kraut is a program to procedurally generate plants, especially trees.☆108Updated 4 years ago
- Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.☆113Updated 3 years ago
- Single file collision detection and dynamics library.☆36Updated 5 years ago
- Game development framework / engine designed for programmers, focusing at ease of use.☆41Updated last week
- An extension library for the amazing raylib library, that adds better support for 3D.☆63Updated 2 years ago
- Samples for the Edyn physics engine.☆38Updated 4 months ago
- Web-based UI for monitoring Flecs applications, trying out queries & learning ECS☆88Updated 3 weeks ago
- Shadowmapping with raylib!☆34Updated 4 years ago
- Ariyana is an ECS work in progress game engine written in Orthodox C++ and Beef with a focus on cross-platform and multiplayer games☆81Updated 7 months ago
- "The Vim of game engines"☆47Updated 2 years ago