mtsamis / box2d-optimized
A very fast and scalable physics engine, based on Box2D.
☆73Updated 6 months ago
Related projects ⓘ
Alternatives and complementary repositories for box2d-optimized
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to comple…☆42Updated 8 months ago
- Sokol based rendering module for Flecs.☆27Updated 4 months ago
- Physically based rendering (PBR) for raylib☆102Updated 2 years ago
- A small single-file library for sprite outline extraction and simplification for C/C++☆83Updated 9 years ago
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆43Updated 3 years ago
- ☆36Updated last year
- lightweight entry point for games☆69Updated 6 years ago
- ☆68Updated last year
- bgfx runtime shader compiler. Library version of the bgfx shaderc tool to build bgfx shaders from sources at runtime.☆40Updated 4 years ago
- A header-only C-like shading language compiler that writes Metal, HLSL, GLSL☆60Updated 5 years ago
- Builds atlas texture from a bunch of input images.☆74Updated 4 years ago
- Yet another multiplatform C++ framework to make games☆68Updated this week
- Embeddable lightweight scripting language with C++ syntax☆60Updated this week
- the Donald Trump of the ECS libraries☆67Updated 3 years ago
- Small C++ workstealing task scheduler meant for gamedev.☆32Updated 3 years ago
- Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.☆102Updated 2 years ago
- Procedural world generation experiment☆24Updated 5 years ago
- ENTT like implementation of ECS in C☆47Updated 7 months ago
- Simple example of a breakout game, using SDL and Entt.☆43Updated 4 years ago
- Relatively low-level, lightweight, modular and multiplatform, C++, game making library or engine you might say☆81Updated 5 years ago
- Code-driven, simple and bloat-free GUI system.☆52Updated 4 years ago
- A generic game loop implementation in C++☆10Updated last year
- Single-header C library for the Wave Function Collapse algorithm plus a CLI and a GUI☆38Updated last year
- Node Editor of OpenGL Shaders☆29Updated last year
- Basic program that uses SDL2+OpenGL, compiling both locally and via emscripten☆86Updated 2 months ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 6 years ago
- 2D quake-inspired game☆26Updated 11 months ago