paulkernfeld / glxLinks
Analyzing the Green Line Extension with OpenStreetMap
☆214Updated 5 months ago
Alternatives and similar repositories for glx
Users that are interested in glx are comparing it to the libraries listed below
Sorting:
- A large scale terrain rendering library written in Rust☆541Updated 4 months ago
- Fast 2D Delaunay triangulation in Rust. A port of Delaunator.☆224Updated 8 months ago
- Delaunay Triangulations for the Rust Ecosystem☆298Updated 2 weeks ago
- Performant, cross-platform (web, desktop) GIS app written in Rust☆270Updated 2 months ago
- slippy map (openstreetmap) widget for egui☆200Updated this week
- ☆47Updated this week
- An N-body WebAssembly simulation using Web GPU☆234Updated 2 years ago
- Set of mathematical traits to facilitate the use of SIMD-based AoSoA (Array of Struct of Array) storage pattern.☆314Updated 8 months ago
- Boolean Operations for 2D Polygons: Supports intersection, union, difference, xor, and self-intersections for all polygon varieties.☆128Updated last month
- R*-tree spatial index for the Rust ecosystem☆464Updated last month
- OpenStreetMap raster tile renderer written in Rust☆153Updated 5 months ago
- port of MapBox's earcut triangulation code to Rust language☆61Updated last year
- Robust predicates for computational geometry☆86Updated 2 months ago
- General purpose cross-platform GIS-rendering library written in Rust☆485Updated this week
- Tiny OBJ Loader in Rust☆255Updated 5 months ago
- Polyline Rendering for Bevy☆196Updated 3 weeks ago
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆174Updated 3 weeks ago
- Pathfinding using Polyanya☆398Updated 3 weeks ago
- Math Interoperability Types☆272Updated last year
- ☆64Updated last year
- A fast text renderer for wgpu (https://github.com/gfx-rs/wgpu)☆480Updated 7 months ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆178Updated last week
- RTS game/engine in Rust and WebGPU☆321Updated last year
- ☆173Updated 2 weeks ago
- Egui gui integration with winit and vulkano☆87Updated 3 months ago
- Backend code to use egui with wgpu.☆109Updated 3 months ago
- Polygonal mesh processing.☆180Updated 2 months ago
- A terrain rendering plugin for the bevy game engine.☆253Updated 2 months ago
- 3D fluid simulation experiments in Rust, using WebGPU-rs (WIP)☆449Updated 2 years ago
- Rust implementation of the Martinez-Rueda Polygon Clipping Algorithm☆101Updated last year