paulkernfeld / glxLinks
Analyzing the Green Line Extension with OpenStreetMap
☆213Updated 4 months ago
Alternatives and similar repositories for glx
Users that are interested in glx are comparing it to the libraries listed below
Sorting:
- A large scale terrain rendering library written in Rust☆539Updated 3 months ago
- Fast 2D Delaunay triangulation in Rust. A port of Delaunator.☆222Updated 7 months ago
- Performant, cross-platform (web, desktop) GIS app written in Rust☆264Updated 3 weeks ago
- Delaunay Triangulations for the Rust Ecosystem☆293Updated 2 weeks ago
- 3D fluid simulation experiments in Rust, using WebGPU-rs (WIP)☆444Updated 2 years ago
- Pathfinding using Polyanya☆387Updated 2 weeks ago
- General purpose cross-platform GIS-rendering library written in Rust☆458Updated this week
- R*-tree spatial index for the Rust ecosystem☆451Updated this week
- slippy map (openstreetmap) widget for egui☆192Updated this week
- Tiny OBJ Loader in Rust☆249Updated 4 months ago
- Math Interoperability Types☆273Updated last year
- Egui gui integration with winit and vulkano☆87Updated last month
- A software rendering crate that lets you write shaders with Rust☆326Updated 5 months ago
- Dear imgui renderer for wgpu-rs.☆273Updated last month
- Set of mathematical traits to facilitate the use of SIMD-based AoSoA (Array of Struct of Array) storage pattern.☆309Updated 7 months ago
- Generic 2D-3D math swiss army knife for game engines, with SIMD support and focus on convenience.☆301Updated 8 months ago
- A crate for loading glTF 2.0☆575Updated last month
- Customizable egui node-graph library☆399Updated last week
- A voxel library for real-time applications.☆375Updated 2 years ago
- Bevy camera controllers with buttery, exponential smoothing.☆299Updated last month
- Polygonal mesh processing.☆178Updated last month
- Interpolation made easy.☆167Updated 7 months ago
- A fast text renderer for wgpu (https://github.com/gfx-rs/wgpu)☆480Updated 5 months ago
- RTS game/engine in Rust and WebGPU☆319Updated last year
- A simple pan and orbit camera for the Bevy game engine☆236Updated last month
- port of MapBox's earcut triangulation code to Rust language☆61Updated last year
- A curated list of wgpu code and resources.☆445Updated 2 years ago
- Zero-Copy reading and writing of geospatial data.☆407Updated 3 weeks ago
- Polyline Rendering for Bevy☆190Updated last month
- Hexagonal tools lib in rust☆327Updated 3 weeks ago