simbleau / nbody-wasm-simLinks
An N-body WebAssembly simulation using Web GPU
☆236Updated 2 years ago
Alternatives and similar repositories for nbody-wasm-sim
Users that are interested in nbody-wasm-sim are comparing it to the libraries listed below
Sorting:
- Tutorial: Rust wgpu graphics programming on native devices and the web.☆316Updated last year
- N-body simulation library written in Rust featuring BarnesHut and GPU accelerated algorithms.☆157Updated 10 months ago
- An integration to render vector graphics with Vello in the Bevy game engine.☆220Updated last month
- Pathfinding using Polyanya☆410Updated last week
- ☆183Updated 3 weeks ago
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆181Updated 2 months ago
- A simple pan and orbit camera for the Bevy game engine☆254Updated last week
- 3d transformation gizmo☆270Updated 3 months ago
- Fast prototyping 3D engine☆108Updated 3 years ago
- A WGSL playground inspired by Shadertoy.☆109Updated last year
- Reimplementation of Matthias Müller's "Ten Minute Physics" demos in Rust with WASM + WebGL☆145Updated last year
- Experimental real-time renderer with support for dynamic global illumination☆421Updated 3 months ago
- App for brainstorming & sharing ideas 🦀 Learning Project☆331Updated last year
- A portable and modular superset of WGSL☆182Updated 3 weeks ago
- Validate wgsl in rust projects☆87Updated 3 months ago
- A Shadertoy clone for the Bevy game engine. The glsl language is replaced by wgsl.☆222Updated 8 months ago
- 📜A simple 2D text renderer for wgpu📜☆117Updated 3 weeks ago
- 2 and 3-dimensional fluid simulation library in Rust.☆622Updated 6 months ago
- 3D fluid simulation experiments in Rust, using WebGPU-rs (WIP)☆451Updated 2 years ago
- Shaders and other small Bevy examples☆208Updated 2 months ago
- A framework-agnostic Rust/WASM + WebGL2 Rendering library, compatible with calling from both Rust and JavaScript on the web.☆133Updated 2 years ago
- A language server implementation for WGSL and WESL☆537Updated this week
- Simulate particle vector fields, fluid dynamics, procedural textures, and position-based dynamics based on wgpu + egui☆91Updated 2 weeks ago
- A collaborative blackboard, ideal for simple sketches during online meetings☆162Updated last year
- shadertoy.com shaders ported to Rust-GPU☆154Updated last week
- GPU driven real-time renderer, backed by wgpu and rust-gpu☆169Updated last week
- Backend code to use egui with wgpu.☆110Updated 4 months ago
- cargo run for the browser☆174Updated last month
- Simple example on how to use egui with wgpu and winit.☆90Updated 2 years ago
- Polyline Rendering for Bevy☆197Updated 2 months ago