simbleau / nbody-wasm-sim
An N-body WebAssembly simulation using Web GPU
☆200Updated last year
Related projects ⓘ
Alternatives and complementary repositories for nbody-wasm-sim
- A WGSL playground inspired by Shadertoy.☆94Updated 10 months ago
- Tutorial: Rust wgpu graphics programming on native devices and the web.☆291Updated last year
- A framework-agnostic Rust/WASM + WebGL2 Rendering library, compatible with calling from both Rust and JavaScript on the web.☆126Updated last year
- A Shadertoy clone for the Bevy game engine. The glsl language is replaced by wgsl.☆198Updated 2 years ago
- A tiling layout engine for egui with drag-and-drop and resizing☆303Updated last month
- Shaders and other small Bevy examples☆151Updated last week
- 3d transformation gizmo☆200Updated last week
- 2 and 3-dimensional fluid simulation library in Rust.☆526Updated 2 months ago
- A library for rendering vector shapes using the Bevy game engine☆333Updated last month
- Reimplementation of Matthias Müller's "Ten Minute Physics" demos in Rust with WASM + WebGL☆137Updated 11 months ago
- Bevy camera controllers with buttery, exponential smoothing.☆287Updated 4 months ago
- cargo run for the browser☆145Updated last week
- 2D and 3D collision-detection library for Rust.☆575Updated this week
- Simulate particle vector fields, fluid dynamics, procedural textures, and position-based dynamics based on wgpu + egui☆70Updated this week
- Fast prototyping 3D engine☆101Updated 2 years ago
- Real-time wgsl visualisation tooling for educating oneself in the art of shader programming☆379Updated 3 weeks ago
- A collection of useful crates for egui☆354Updated this week
- Pathfinding using Polyanya☆266Updated this week
- ☆135Updated this week
- Customizable egui node-graph library☆270Updated 3 weeks ago
- A simple pan and orbit camera for the Bevy game engine☆182Updated this week
- Experimental real-time renderer with support for dynamic global illumination☆399Updated 8 months ago
- ☆470Updated 4 months ago
- A simple and incomplete SVG drawer for the Bevy engine.☆108Updated 3 months ago
- slippy map (openstreetmap) widget for egui☆146Updated this week
- a language server implementation for the WGSL shading language☆405Updated this week
- Basic first-person fly camera for the Bevy game engine☆168Updated 3 months ago
- Sharp and simple graphics library☆532Updated this week
- N-body simulation library written in Rust featuring BarnesHut and GPU accelerated algorithms.☆137Updated 3 weeks ago
- An integration to render with Vello in Bevy game engine.☆126Updated 2 months ago