simbleau / nbody-wasm-sim
An N-body WebAssembly simulation using Web GPU
☆209Updated 2 years ago
Alternatives and similar repositories for nbody-wasm-sim:
Users that are interested in nbody-wasm-sim are comparing it to the libraries listed below
- ☆154Updated 3 weeks ago
- A framework-agnostic Rust/WASM + WebGL2 Rendering library, compatible with calling from both Rust and JavaScript on the web.☆128Updated 2 years ago
- Fast prototyping 3D engine☆104Updated 3 years ago
- Tutorial: Rust wgpu graphics programming on native devices and the web.☆299Updated last year
- N-body simulation library written in Rust featuring BarnesHut and GPU accelerated algorithms.☆148Updated 4 months ago
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆161Updated 3 months ago
- Shaders and other small Bevy examples☆163Updated 3 weeks ago
- A simple pan and orbit camera for the Bevy game engine☆208Updated this week
- 3d transformation gizmo☆230Updated 3 months ago
- A Shadertoy clone for the Bevy game engine. The glsl language is replaced by wgsl.☆207Updated 2 months ago
- A WGSL playground inspired by Shadertoy.☆101Updated last year
- Pathfinding using Polyanya☆332Updated last month
- ☆62Updated last year
- Validate wgsl in rust projects☆80Updated 7 months ago
- ☆44Updated last year
- GPU driven real-time renderer, backed by wgpu and rust-gpu☆135Updated this week
- 📜A simple 2D text renderer for wgpu📜☆99Updated last month
- a language server implementation for the WGSL shading language☆449Updated this week
- A simple and incomplete SVG drawer for the Bevy engine.☆115Updated last month
- 3D fluid simulation experiments in Rust, using WebGPU-rs (WIP)☆422Updated 2 years ago
- Simulate particle vector fields, fluid dynamics, procedural textures, and position-based dynamics based on wgpu + egui☆73Updated last month
- Reimplementation of Matthias Müller's "Ten Minute Physics" demos in Rust with WASM + WebGL☆142Updated last year
- Type-Safe Graphics Programming with Functional Shaders☆137Updated 3 weeks ago
- VsCode Syntax highlight for WGSL files☆83Updated last year
- Bevy camera controllers with buttery, exponential smoothing.☆293Updated 2 months ago
- A tiny WebGPU renderer written in Rust☆143Updated 2 years ago
- Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.☆283Updated this week
- ☆472Updated 7 months ago
- Polyline Rendering for Bevy☆178Updated last month
- egui bindings for macroquad☆100Updated 6 months ago