vleue / polyanyaLinks
Pathfinding using Polyanya
☆417Updated last week
Alternatives and similar repositories for polyanya
Users that are interested in polyanya are comparing it to the libraries listed below
Sorting:
- Pathfinding on NavMeshes for Bevy☆380Updated last month
- A library for rendering vector shapes using the Bevy game engine☆407Updated 4 months ago
- Hexagonal tools lib in rust☆336Updated 3 weeks ago
- A simple pan and orbit camera for the Bevy game engine☆257Updated 3 weeks ago
- Bevy camera controllers with buttery, exponential smoothing.☆303Updated 4 months ago
- A little mesh raycasting plugin for Bevy☆341Updated 6 months ago
- Tweening animation plugin for the Bevy game engine.☆488Updated last week
- A procedural sky plugin for bevy☆296Updated 3 weeks ago
- A Shadertoy clone for the Bevy game engine. The glsl language is replaced by wgsl.☆222Updated 9 months ago
- A floating character controller for Bevy☆375Updated 3 months ago
- A terrain rendering plugin for the bevy game engine.☆264Updated 4 months ago
- ☆306Updated 4 months ago
- An integration to render vector graphics with Vello in the Bevy game engine.☆225Updated 2 months ago
- ☆484Updated last year
- Bevy plugin for the GGRS P2P rollback networking library.☆339Updated 3 months ago
- A reactive UI framework for Bevy☆169Updated 2 weeks ago
- A server-authoritative replication crate for Bevy.☆504Updated this week
- A runtime Nav-Mesh generation plugin for Bevy Engine in Rust.☆194Updated 3 months ago
- Alternatives to Bevy States, FixedTimestep, Run Criteria, that do not use "stage looping" and are composable☆242Updated 2 years ago
- When 32-bit worlds just aren't big enough☆289Updated 3 weeks ago
- Framepacing and framelimiting for Bevy☆299Updated 4 months ago
- ☆329Updated 2 months ago
- Define the Bevy UI tree with `eml!`, style it using a very-css-like `ess` syntax and relate data data with `bind!` and `connect!`☆431Updated last year
- Polyline Rendering for Bevy☆199Updated 2 months ago
- An organic factory builder about adapting to a changing world.☆283Updated last year
- Shaders and other small Bevy examples☆210Updated 2 months ago
- Component-based state machine plugin for Bevy. Useful for AI, player state, and other entities that occupy different states.☆263Updated 2 months ago
- This repository is a recreation of Cyberpunk UI in Bevy☆196Updated 4 months ago
- A Client/Server game networking plugin using QUIC, for the Bevy game engine.☆328Updated this week
- A Bevy plugin to use Kira for game audio☆397Updated 4 months ago