mourner / delaunator-rs
Fast 2D Delaunay triangulation in Rust. A port of Delaunator.
☆220Updated 5 months ago
Alternatives and similar repositories for delaunator-rs:
Users that are interested in delaunator-rs are comparing it to the libraries listed below
- Delaunay Triangulations for the Rust Ecosystem☆285Updated last month
- Polygonal mesh processing.☆176Updated 2 months ago
- Interpolation made easy.☆166Updated 5 months ago
- Generic 2D-3D math swiss army knife for game engines, with SIMD support and focus on convenience.☆295Updated 6 months ago
- A software rendering crate that lets you write shaders with Rust☆316Updated 3 months ago
- Rust implementation of the Martinez-Rueda Polygon Clipping Algorithm☆96Updated last year
- port of MapBox's earcut triangulation code to Rust language☆60Updated 11 months ago
- Tiny OBJ Loader in Rust☆244Updated 2 months ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆174Updated last week
- Math Interoperability Types☆267Updated last year
- K-dimensional tree in Rust for fast geospatial indexing and lookup☆244Updated 4 months ago
- A fast text renderer for wgpu (https://github.com/gfx-rs/wgpu)☆473Updated 4 months ago
- 2 and 3-dimensional fluid simulation library in Rust.☆585Updated 2 months ago
- R*-tree spatial index for the Rust ecosystem☆446Updated last month
- Robust predicates for computational geometry☆76Updated last year
- A triangle mesh data structure including basic operations.☆79Updated 7 months ago
- Set of mathematical traits to facilitate the use of SIMD-based AoSoA (Array of Struct of Array) storage pattern.☆305Updated 5 months ago
- 2D and 3D collision-detection library for Rust.☆666Updated last week
- Comparing performance of Rust math libraries for common 3D game and graphics tasks☆209Updated 5 months ago
- Geometry primitives (basic linear algebra) for Rust☆468Updated last month
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆169Updated 5 months ago
- A large scale terrain rendering library written in Rust☆534Updated 2 months ago
- Polyline Rendering for Bevy☆184Updated 3 weeks ago
- Dear imgui renderer for wgpu-rs.☆267Updated last month
- A crate for loading glTF 2.0☆567Updated 2 months ago
- A library of mesh generation utilities.☆128Updated last year
- A wide linear algebra crate for games and graphics.☆759Updated last year
- Composer and parser for SVG☆316Updated 3 months ago
- A fast BVH using SAH in rust☆239Updated last month
- Image density/height map to mesh generator☆82Updated last year