w-m / ffsplatLinks
☆34Updated 5 months ago
Alternatives and similar repositories for ffsplat
Users that are interested in ffsplat are comparing it to the libraries listed below
Sorting:
- Ray Tracing 3D Gaussians in WebGL using Depth Testing☆39Updated 6 months ago
- ☆70Updated last year
- SPaGS: Fast and Accurate 3D Gaussian Splatting for Spherical Panoramas☆58Updated 5 months ago
- Original implementation of "FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering"☆26Updated 4 months ago
- Optmized Fused-SSIM☆71Updated 10 months ago
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆53Updated last year
- Official code for SplatSuRe: Selective Super-Resolution for Multi-view Consistent 3D Gaussian Splatting☆38Updated last month
- Fully Fused Differentiable Bilateral Grid☆34Updated last month
- The real-time viewer and offline renderer for the HPG'24 paper "Frustum Volume Caching for Accelerated NeRF Rendering"☆36Updated last year
- ☆19Updated last month
- Official PyTorch implementation of QUEEN: QUantized Efficient ENcoding of Dynamic Gaussians for Streaming Free-viewpoint Videos (NeurIPS …☆155Updated 2 months ago
- Parallel Linear Assignment Sorting - Sorting multi-dimensional data into locally smooth 2D grids.☆53Updated last year
- Code for "Few-shot Novel View Synthesis using Depth Aware 3D Gaussian Splatting" (ECCV 24 workshops)☆62Updated 7 months ago
- A minimal 3D Gaussian splatting implementation with depth and density regularization☆68Updated last year
- Official code release for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency"☆131Updated 3 months ago
- ☆30Updated last year
- [ICCV 2025] Implementation of the paper: "StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splatting"☆37Updated last month
- The official repository for camorph, a python toolbox for converting various camera parameter conventions.☆114Updated 6 months ago
- My custom "3D Gaussian" splatting☆23Updated this week
- ☆28Updated 2 years ago
- The code for the paper "Editable Physically-based Reflections in Raytraced Gaussian Radiance Fields"☆44Updated last month
- [VISAPP '25] Improving Adaptive Density Control for 3D Gaussian Splatting☆33Updated 9 months ago
- My Modification to vanilla 3D Gaussians☆125Updated last year
- This repository contains the official authors implementation associated with the paper "Neural Surface Priors for Editable Gaussian Splat…☆12Updated last year
- ☆17Updated last month
- ☆41Updated 8 months ago
- ☆14Updated 5 months ago
- [SIGGRAPH 2025 Conference Paper] Virtualized 3D Gaussians (V3DG)☆96Updated last month
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆102Updated 9 months ago
- A simple nerfstudio implementation of 3D Gaussian rendering via Fuzzy Metaball equations☆12Updated 2 years ago