[ICCV 2025] Official implementation of "ResGS: Residual Densification of 3D Gaussian for Efficient Detail Recovery"
☆42May 22, 2026Updated 5 months ago
Alternatives and similar repositories for ResGS
Users that are interested in ResGS are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- 3D Gaussian Splatting, reimagined: Unleashing unmatched speed with C++ and CUDA from the ground up!☆11Oct 16, 2026Updated last week
- ConeGS: Error-Guided Densification Using Pixel Cones for Improved Reconstruction with Fewer Primitives☆20Sep 7, 2026Updated last month
- Official implementation of ICCV25 paper "Trace3D: Consistent Segmentation Lifting via Gaussian Instance Tracing"☆45Sep 9, 2025Updated last year
- Official implementation for "Gradient-Direction-Aware Density Control for 3D Gaussian Splatting" (ICLR 2026)☆30Apr 19, 2026Updated 6 months ago
- Official code implementation of paper "Improving Densification in 3D Gaussian Splatting for High-Fidelity Rendering".☆110Jun 5, 2026Updated 4 months ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Official code implementation of paper "Gradient-Driven Natural Selection for Compact 3D Gaussian Splatting".☆59Nov 24, 2025Updated 11 months ago
- [NeurIPS'25] HyRF: Hybrid Radiance Fields for Efficient and High-quality Novel View Synthesis☆77Dec 17, 2025Updated 10 months ago
- [ECCV 2024] Pixel-GS Density Control with Pixel-aware Gradient for 3D Gaussian Splatting☆247Aug 12, 2024Updated 2 years ago
- Uses MVS depth estimation to initialize the 3D Gaussian splats instead of the Colmap SfM sparse point cloud.☆16Nov 27, 2025Updated 10 months ago
- Ray-traced, CUDA-accelerated Gaussian splat training utility for triangle meshes & self-contained models☆19Dec 12, 2023Updated 2 years ago
- [ICCV 2025] ObjectGS: Object-aware Scene Reconstruction and Scene Understanding via Gaussian Splatting☆147Jul 16, 2026Updated 3 months ago
- [ICML 2026] Beyond Heuristics: Learnable Density Control for 3D Gaussian Splatting☆37Oct 7, 2026Updated 2 weeks ago
- [SIGGRAPH 2025] Virtualized 3D Gaussians☆103Dec 2, 2025Updated 10 months ago
- Ray Tracing 3D Gaussians in WebGL using Depth Testing☆48Jul 2, 2025Updated last year
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- [ICCV 2025 Hightlight] Implementation of paper: AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Rendering☆63Nov 6, 2025Updated 11 months ago
- ☆366Jun 16, 2025Updated last year
- ☆121Feb 1, 2025Updated last year
- Adaptive and Temporally Consistent Gaussian Surfels for Multi-view Dynamic Reconstruction☆91Jun 11, 2025Updated last year
- An implementation of DashGaussian, a powerful 3DGS training acceleration method. Accepted by CVPR 2025 (highlight).☆155Dec 19, 2025Updated 10 months ago
- Optmized Fused-SSIM☆78Feb 26, 2025Updated last year
- RayGaussX: Accelerating Gaussian-Based Ray Marching for Real-Time and High-Quality Novel View Synthesis☆58Dec 5, 2025Updated 10 months ago
- SPaGS: Fast and Accurate 3D Gaussian Splatting for Spherical Panoramas☆71Jul 25, 2025Updated last year
- Official release for SplArt: Articulation Estimation and Part-level Reconstruction with 3D Gaussian Splatting.☆32Jun 5, 2025Updated last year
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- The implementation for "Photoreal Scene Reconstruction from an Egocentric Camera, SIGGRAPH 2025"☆151Aug 12, 2025Updated last year
- Official code of "Optimizing 4D Gaussians for Dynamic Scene Video from Single Landscape Images (ICLR 2025)"☆28Mar 4, 2026Updated 7 months ago
- Self-Ensembling Gaussian Splatting for Few-Shot Novel View Synthesis (ICCV 2025, Oral)☆46Oct 31, 2025Updated 11 months ago
- [gsplat backend] Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"☆25Mar 18, 2025Updated last year
- [ECCV'24] CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularization☆143Apr 2, 2025Updated last year
- [ICML2024] Official code for GaussianPro: 3D Gaussian Splatting with Progressive Propagation☆846Aug 24, 2025Updated last year
- This repository contains the official implementation of Semantic Foam: Unifying Spatial and Semantic Scene Decomposition☆17Jun 1, 2026Updated 4 months ago
- ☆253Jul 16, 2024Updated 2 years ago
- ☆69Nov 27, 2024Updated last year
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Reproducible evaluation of NeRF and 3DGS methods☆372Nov 8, 2025Updated 11 months ago
- Code for CVPR 2025 paper "Steepest Descent Density Control for Compact 3D Gaussian Splatting"☆110Sep 6, 2025Updated last year
- [ICCV 2025] Code for Momentum-GS: Momentum Gaussian Self-Distillation for High-Quality Large Scene Reconstruction☆174Dec 15, 2025Updated 10 months ago
- HoGS: Unified Near and Far Object Reconstruction via Homogeneous Gaussian Splatting☆105May 16, 2025Updated last year
- The code for the paper "Efficient Density Control for 3D Gaussian Splatting".☆41Aug 19, 2025Updated last year
- SplatCo: Structure-View Collaborative Gaussian Splatting for Detail-Preserving Large-Scale Unbounded Scene Rendering☆42Dec 22, 2025Updated 10 months ago
- ☆139Oct 10, 2024Updated 2 years ago