cvsp-lab / ICLR2025_3D-MOM
Official code of "Optimizing 4D Gaussians for Dynamic Scene Video from Single Landscape Images (ICLR 2025)"
☆18Updated last month
Alternatives and similar repositories for ICLR2025_3D-MOM
Users that are interested in ICLR2025_3D-MOM are comparing it to the libraries listed below
Sorting:
- This is the code of the CVPR 2025 paper "Hardware-Rasterized Ray-Based Gaussian Splatting"☆38Updated last month
- OffsetOPT: Explicit Surface Reconstruction without Normals (CVPR2025)☆15Updated last month
- The official repo of paper: HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering☆36Updated 5 months ago
- ☆34Updated 2 weeks ago
- ☆18Updated last month
- RI3D: Few-Shot Gaussian Splatting With Repair and Inpainting Diffusion Priors☆36Updated 2 months ago
- The official repository of LoopSparseGS.☆19Updated 9 months ago
- Official implementation of "SG-NeRF: Neural Surface Reconstruction with Scene Graph Optimization" (ECCV 2024)☆33Updated 10 months ago
- Codes of Improving Neural Surface Reconstruction with Feature Priors from Multi-View Images (ECCV2024)☆18Updated 9 months ago
- [VISAPP '25] Improving Adaptive Density Control for 3D Gaussian Splatting☆18Updated last month
- Code release for the paper "Sources of Uncertainty in 3D Scene Reconstruction"☆23Updated 5 months ago
- ☆29Updated 10 months ago
- [3DV'25 ] Mipmap-GS: Let Gaussians Deform with Scale-specific Mipmap for Anti-aliasing Rendering☆29Updated 6 months ago
- ☆11Updated 3 months ago
- [ECCV 2024] Surface-Centric Modeling for High-Fidelity Generalizable Neural Surface Reconstruction☆25Updated 7 months ago
- [ECCV 2024] SAGS: Structure-Aware 3D Gaussian Splatting☆23Updated 7 months ago
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆91Updated last month
- Code for "Few-shot Novel View Synthesis using Depth Aware 3D Gaussian Splatting" (ECCV 24 workshops)☆48Updated 3 weeks ago
- [Just 4 Fun] Deformable-GS with less storage, 150+FPS, and sota quality.☆37Updated 11 months ago
- an unofficial implementation of the paper "2D Gaussian Splatting for Geometrically Accurate Radiance Fields".☆23Updated last year
- Spurfies: Sparse Surface Reconstruction using Local Geometry Priors☆25Updated 6 months ago
- ☆46Updated 7 months ago
- ☆17Updated last year
- [CVPR 2025] Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes☆24Updated this week
- Official code implementation for "BoostMVSNeRFs: Boosting MVS-based NeRFs to Generalizable View Synthesis in Large-scale Scenes" [SIGGRAP…☆27Updated 9 months ago
- Code of SuperGaussians: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colors☆51Updated 4 months ago
- ☆20Updated last month
- [Sigasia 2024] Manifold Sampling for Differentiable Uncertainty in Radiance Fields☆18Updated 5 months ago
- ☆12Updated last month
- Superpoint Gaussians Splatting for Real-Time High-Fidelity Monocular Dynamic Scene Reconstruction☆45Updated 3 months ago