MrNeRF / glomapLinks
GLOMAP - Global Structured-from-Motion Revisited
☆16Updated last year
Alternatives and similar repositories for glomap
Users that are interested in glomap are comparing it to the libraries listed below
Sorting:
- Official code release for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency"☆132Updated last month
- Ray Tracing 3D Gaussians in WebGL using Depth Testing☆39Updated 5 months ago
- Optmized Fused-SSIM☆70Updated 9 months ago
- Training code for "Radiance Meshes for Volumetric Reconstruction".☆243Updated this week
- This repo contains the official authors implementation associated with the MeshSplats paper☆175Updated 4 months ago
- ☆181Updated this week
- Original implementation of "FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering"☆25Updated 3 months ago
- Project website: https://noodle-lab.github.io/gaussianspa/☆89Updated 8 months ago
- A refactored codebase for Gaussian Splatting. Training 3DGS in 50 seconds!☆189Updated 2 weeks ago
- Code of Radiance Field Loss paper☆82Updated 4 months ago
- ☆160Updated 4 months ago
- Official implementation of the SIGGRAPH 2024 paper "N-Dimensional Gaussians for Fitting of High Dimensional Functions"☆189Updated 2 months ago
- 💪 [TPAMI 2025] Pytorch implementation of 'HAC++: Towards 100X Compression of 3D Gaussian Splatting'☆172Updated last month
- Lightning fast differentiable SSIM.☆186Updated 2 weeks ago
- HoGS: Unified Near and Far Object Reconstruction via Homogeneous Gaussian Splatting☆100Updated 6 months ago
- [3DV 2026] VideoLifter: Lifting Videos to 3D with Fast Hierarchical Stereo Alignment☆139Updated 10 months ago
- [BMVC'24] Official implementation for the paper "AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field"☆141Updated 5 months ago
- ☆121Updated last year
- ☆242Updated 2 months ago
- [ICCV 2025] Self-Calibrating Gaussian Splatting for Large Field-of-View Reconstruction☆123Updated 10 months ago
- Original reference implementation of "EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis"☆296Updated last week
- ☆41Updated 7 months ago
- Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024☆113Updated 10 months ago
- ☆106Updated 3 weeks ago
- ☆28Updated last month
- SPaGS: Fast and Accurate 3D Gaussian Splatting for Spherical Panoramas☆53Updated 4 months ago
- [ICCV 2025 Hightlight] Implementation of paper: AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Rendering☆50Updated last month
- 3D Edge Mapping using Edge-Specialized Gaussian Splatting☆103Updated 9 months ago
- This is the code of the CVPR 2025 paper "Hardware-Rasterized Ray-Based Gaussian Splatting"☆67Updated 8 months ago
- ☆121Updated 2 weeks ago