MrNeRF / glomapLinks
GLOMAP - Global Structured-from-Motion Revisited
☆16Updated last year
Alternatives and similar repositories for glomap
Users that are interested in glomap are comparing it to the libraries listed below
Sorting:
- Official code release for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency"☆132Updated 3 months ago
- Ray Tracing 3D Gaussians in WebGL using Depth Testing☆39Updated 6 months ago
- Optmized Fused-SSIM☆71Updated 10 months ago
- Training code for "Radiance Meshes for Volumetric Reconstruction".☆290Updated 3 weeks ago
- Project website: https://noodle-lab.github.io/gaussianspa/☆91Updated 9 months ago
- This repo contains the official authors implementation associated with the MeshSplats paper☆180Updated 5 months ago
- Code of Radiance Field Loss paper☆86Updated 5 months ago
- ☆254Updated 3 months ago
- SPaGS: Fast and Accurate 3D Gaussian Splatting for Spherical Panoramas☆58Updated 5 months ago
- RayGaussX: Accelerating Gaussian-Based Ray Marching for Real-Time and High-Quality Novel View Synthesis☆52Updated last month
- ☆28Updated 2 months ago
- Fully Fused Differentiable Bilateral Grid☆34Updated last month
- Original implementation of "FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering"☆26Updated 4 months ago
- Code for "Few-shot Novel View Synthesis using Depth Aware 3D Gaussian Splatting" (ECCV 24 workshops)☆62Updated 7 months ago
- ☆30Updated last year
- ☆41Updated 8 months ago
- This is the code of the CVPR 2025 paper "Hardware-Rasterized Ray-Based Gaussian Splatting"☆68Updated 9 months ago
- ☆119Updated last month
- My custom "3D Gaussian" splatting☆23Updated last week
- ☆161Updated 5 months ago
- Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024☆114Updated 11 months ago
- ☆123Updated last year
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆102Updated 9 months ago
- [ICCV 2025] Self-Calibrating Gaussian Splatting for Large Field-of-View Reconstruction☆126Updated 11 months ago
- ☆347Updated last month
- Superpixel-guided Sampling for Compact 3d Gaussian Splatting☆22Updated last year
- [BMVC'24] Official implementation for the paper "AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field"☆141Updated 7 months ago
- Code release for BiGS: Bidirectional Primitives for Relightable 3D Gaussian Splatting☆26Updated 10 months ago
- ☆70Updated last year
- 3D Edge Mapping using Edge-Specialized Gaussian Splatting☆106Updated 10 months ago