jknuuttila / svbrdf-oculusLinks
A Direct3D 11 program to render captured materials using Oculus Rift, using materials from Two-Shot SVBRDF Capture for Stationary Materials by Aittala et al (2015).
☆18Updated 9 years ago
Alternatives and similar repositories for svbrdf-oculus
Users that are interested in svbrdf-oculus are comparing it to the libraries listed below
Sorting:
- Fast Automatic Skinning Transformations☆69Updated 7 years ago
- Moebius Registration☆66Updated last year
- ☆112Updated 5 years ago
- ☆66Updated 7 years ago
- Seamlessly erase seams from your favorite 3D models.☆123Updated last year
- QMVC - Mean value coordinates for quad cages in 3D, reference implementation (J.-M. Thiery, P. Memari & T. Boubekeur, ACM SIGGRAPH Asia 2…☆77Updated 3 years ago
- Implementation of Le, Hodgins 2016 paper "Real-time Skeletal Skinning with Optimized Centers of Rotation"☆45Updated 9 years ago
- ☆62Updated 7 years ago
- Implementation of 2D-parametrization algorithm introduced by the paper "Scalable Locally Injective Mappings". Currently support only the …☆94Updated 6 years ago
- ☆63Updated 7 years ago
- Gradient domain processing for signals (and geometry) on meshes☆36Updated 5 months ago
- Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"☆87Updated 4 months ago
- Local barycentric coordinates solver☆69Updated 10 years ago
- C++ demo of the Vector Heat Method & Affine Heat Method. Interpolate scalars and vectors on surfaces, compute log maps, and more.☆66Updated 5 months ago
- Code and examples from our paper "Deep Illumination: Approximating Dynamic Global Illumination with Generative Adversarial Networks," by …☆73Updated 6 years ago
- ☆71Updated 5 years ago
- Assets related to the Digital Emily project https://vgl.ict.usc.edu/research/DigitalEmily2/☆71Updated 5 years ago
- Dual Marching Cubes Implementation in C++☆64Updated 5 years ago
- Dual Quaternion and Dual Quaternion Skinning tutorial☆69Updated 6 years ago
- Implementation of algorithms to compute reflectance maps from measurements with gradient illumination.☆51Updated 4 years ago
- ☆81Updated 4 years ago
- Suggestive Contours GPU Implementation☆30Updated 2 years ago
- Bounding Proxies for Shape Approximation (SIGGRAPH 2017) - Reference Implementation☆71Updated 5 years ago
- Partial source code of Siggraph 2018 paper "Stitch meshing"☆114Updated last year
- An example that complies and runs the fast winding number for soups☆81Updated 6 years ago
- The pinocchio auto-rigging / weighting tool - modification☆210Updated 10 years ago
- Implementation of "Reconstructing the Indirect Light Field for Global Illumination" (SIGGRAPH 2012)☆72Updated 13 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Sparse Localized Deformation Components☆81Updated 6 years ago
- Laplacian mesh deformation☆238Updated 7 years ago