jknuuttila / svbrdf-oculusLinks

A Direct3D 11 program to render captured materials using Oculus Rift, using materials from Two-Shot SVBRDF Capture for Stationary Materials by Aittala et al (2015).
18Updated 9 years ago

Alternatives and similar repositories for svbrdf-oculus

Users that are interested in svbrdf-oculus are comparing it to the libraries listed below

Sorting: