endavid / metaltest
Small example of using Metal in Swift
☆11Updated 8 years ago
Alternatives and similar repositories for metaltest:
Users that are interested in metaltest are comparing it to the libraries listed below
- Rendering text in SceneKit using SDF fonts.☆14Updated 5 years ago
- iPad app draws beautiful 2D and 3D images using Swift and Metal☆11Updated 5 years ago
- Volumetric realtime graphics☆54Updated 2 years ago
- Basic wave simulation using Metal compute shaders☆20Updated 9 years ago
- Example app on Metal and SwiftUI usage for color-grading with LUTs☆32Updated 5 years ago
- Metal text rendering example app that uses MetalRenderingTools under the hood.☆14Updated 3 years ago
- SceneKit Cel Shader Example☆21Updated 8 years ago
- Shadertoy to Metal☆28Updated last year
- A light weight game engine for the Apple Ecosystem acting as an abstraction layer for SceneKit and RealityKit. Carthage will be available…☆13Updated 3 years ago
- A translation of Apple's sample code VoxelPanda: Getting Started with Voxels Using ModelIO and SceneKit into Swift☆16Updated 5 years ago
- A translation of Apple's sample code SceneKit State of the Union Demo into Swift☆14Updated 6 years ago
- RealityKit Terrain Shader - Surface Shaders and Geometry Modifiers☆26Updated last year
- The complete project for my tutorial on how to render a circle to the screen using Metal Shaders☆16Updated 4 years ago
- ☆13Updated last year
- Example of implementing low-poly water using SceneKit and Metal.☆16Updated 6 years ago
- Simple Metal shadow map☆24Updated 7 years ago
- Embossed Type using SceneKit and CIShadedMaterial☆14Updated 9 years ago
- Basic examples of shaders in SceneKit + ARKit☆36Updated 6 years ago
- A demonstration of using the ModelIO material system to render with MetalKit☆49Updated 4 years ago
- Create Live Graphics in SwiftUI (iOS, tvOS & macOS)☆51Updated 3 years ago
- A demonstration of 2D animated instanced drawing in Metal☆21Updated last year
- [WIP]このフレームワークは、processingにおけるOpenGLのように、Metalを少ない手続き・インターフェースで使えることを目指しています。☆14Updated 4 years ago
- The included playground is a SceneKit (3D) version of Apple's "Pathfinder" demo, which was originally developed using SpriteKit (2D)☆30Updated 2 years ago
- A tool for generating textures and scenes for SceneKit☆19Updated 3 years ago
- Math extensions for SCNVector3, SCNQuaternion, SCNMatrix4☆36Updated 3 months ago
- Xcode Playground to show how to calculate the size of the bounding box in screen space☆14Updated 5 years ago
- A voxel engine written in Swift☆35Updated 4 years ago
- A procedural game asset generator for macOS and iOS☆30Updated last year
- Convert between images, pixel buffers and textures.☆13Updated this week
- A Metal re-implementation of GLKit's GLKBaseEffect☆19Updated 2 years ago