ooper-shlab / SceneKitVehicle1.0-Swift
A translation of Apple's sample code SceneKitVehicle into Swift
☆13Updated 5 years ago
Alternatives and similar repositories for SceneKitVehicle1.0-Swift:
Users that are interested in SceneKitVehicle1.0-Swift are comparing it to the libraries listed below
- SceneKit Depth of Field Demonstration☆26Updated 9 years ago
- A simple visual debugger for SceneKit☆20Updated 7 years ago
- A translation of Apple's sample code SceneKit State of the Union Demo into Swift☆14Updated 6 years ago
- SceneKit Geometry generation examples - perlin height field & 2D images☆24Updated 11 years ago
- Implementation of boids flocking simulation using SpriteKit and Swift 4 🐠☆39Updated 5 years ago
- Experiment with scene kit and swift☆20Updated 9 years ago
- A very simple app for editing SceneKit materials☆27Updated 5 years ago
- Xcode Playground to show how to calculate the size of the bounding box in screen space☆14Updated 5 years ago
- moving objects with mouse in Scene Kit and with Swift☆15Updated 7 years ago
- 🎮 Easily add, changed and combine Vertex and Fragment shaders for SceneKit objects. Perfect tool for prototyping shaders in the context…☆57Updated 5 years ago
- Working example of SCNTechnique and Metal☆58Updated 7 years ago
- Math extensions for SCNVector3, SCNQuaternion, SCNMatrix4☆36Updated 4 months ago
- A simple implementation of Craig Reynolds' 1986 flock behaviour using SceneKit and Swift☆23Updated 7 years ago
- Artzy Open Source AR Multi-Media Recorder and Samples by Delasign.☆25Updated 6 years ago
- Hardware accelerated painting using Core Image and Metal. Also, Apple Pencil!☆42Updated 4 years ago
- 🎚 A slider displaying selected value☆17Updated 5 years ago
- MTLTexture Viewer☆18Updated 8 months ago
- Create animations over Bezier curves of any number of points☆50Updated 3 years ago
- CIFilter / CIKernel based fluid dynamics☆28Updated 6 years ago
- SpriteKitMotionBlur☆14Updated 9 years ago
- SceneKit Cel Shader Example☆21Updated 8 years ago
- iPad app draws beautiful 2D and 3D images using Swift and Metal☆11Updated 5 years ago
- Using perlin noise to create a height-mapped terrain plain in Swift 2 and SceneKit☆20Updated 8 years ago
- SceneKit mesh deformed by a Metal compute shader☆84Updated 6 years ago
- Example of how to put a gradient over a sprite in SpriteKit.☆22Updated 9 years ago
- ⚗️ Collection of SpriteKit components for intermediate/advanced use cases.☆41Updated 3 years ago
- A Swift Library to Aid in the Creation of Custom Geometry for SceneKit (OS X)☆20Updated 9 years ago
- A recreation of the last example from my objc.io SceneKit article, using SCNTechnique.☆25Updated 7 years ago
- A macOS app to explore Metal, particularly Shaders.☆25Updated 3 months ago
- Scale-invariant highlight effect for SCNNodes based on SCNTechnique☆27Updated 5 years ago