tsharju / LowPolyWaterLinks
Example of implementing low-poly water using SceneKit and Metal.
โ16Updated 6 years ago
Alternatives and similar repositories for LowPolyWater
Users that are interested in LowPolyWater are comparing it to the libraries listed below
Sorting:
- Implementation of boids flocking simulation using SpriteKit and Swift 4 ๐โ39Updated 6 years ago
- SwiftShaders presents Shaders in Swift on iOS with GLSL, Metal and SceneKit frameworksโ43Updated 5 years ago
- Fluid Simulation with Metalโ94Updated 7 years ago
- SKSpriteNode animation extension to 'shatter' a node into smaller piecesโ38Updated 7 years ago
- The included playground is a SceneKit (3D) version of Apple's "Pathfinder" demo, which was originally developed using SpriteKit (2D)โ30Updated 2 years ago
- a Framework for iOS & macOSโ57Updated 2 years ago
- Write Metal in Swiftโ58Updated 5 years ago
- iOS GLSL fragment shader playgroundโ24Updated 5 years ago
- โ๏ธ Collection of SpriteKit components for intermediate/advanced use cases.โ42Updated 4 years ago
- Basic wave simulation using Metal compute shadersโ21Updated 9 years ago
- Various view's effects for iOS, written in Swift. Allows you to animate views nicely with easy to use extensions. Currently supported aniโฆโ25Updated 7 years ago
- Split NSAttributedText into glyph CGPath, convert NSAttributedText to SVGโ38Updated 5 years ago
- A path-finding library powered by GameplayKit ๐พโ76Updated 4 years ago
- SwiftUI support for drag and drop on iOSโ40Updated 5 years ago
- TriangleDraw is a pixel editor for iPad and iPhone.โ61Updated last year
- A spatial search ฮผlibrary powered by GameplayKit ๐พโ30Updated 5 years ago
- Example app on Metal and SwiftUI usage for color-grading with LUTsโ35Updated 5 years ago
- ๐ฐ Simply a better & animated UISegmentedControlโ47Updated 2 years ago
- โ46Updated 9 months ago
- Demo project demonstrating how to implement a lightning effect for Sprite Kit game on Swiftโ51Updated 9 years ago
- A random planet generator!โ37Updated 8 years ago
- ๐ฎ Easily add, changed and combine Vertex and Fragment shaders for SceneKit objects. Perfect tool for prototyping shaders in the contextโฆโ57Updated 5 years ago
- 3D UI layout package for SwiftUIโ95Updated 2 years ago
- Alignment Control is a component to align top, middle, bottom, left, center, right.โ37Updated 6 years ago
- ๐พ Collection of custom effects for SpriteKit implemented using GLSL/Metal shaders.โ94Updated 2 years ago
- Volumetric realtime graphicsโ54Updated 3 years ago
- Create animations over Bezier curves of any number of pointsโ51Updated 4 years ago
- A Metal-backed, blazingly fast alternative to CAGradientLayer.โ96Updated 11 months ago
- A Fast Animation Engine with an Intuitive APIโ46Updated 7 years ago
- A simple Swift SceneKit class for loading rigged models exported from Blender and handling animationsโ38Updated 4 years ago