An implementation of Blinn-Loop algorithm that renders Bézier curves on GPU.
☆51Feb 23, 2024Updated 2 years ago
Alternatives and similar repositories for GPU_Curve_Rendering
Users that are interested in GPU_Curve_Rendering are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A library for resolution-independent rendering of hardware-accelerated vector graphics directly on the GPU.☆20Jul 31, 2018Updated 8 years ago
- A binary tree based memory allocator in C.☆11Nov 22, 2017Updated 8 years ago
- glTF - the runtime asset format for WebGL, OpenGL ES, and OpenGL.☆13Apr 15, 2024Updated 2 years ago
- Solid mesh modeling for three.js.☆23Oct 15, 2020Updated 5 years ago
- Add serialization support for Cinder's classes.☆17Sep 24, 2018Updated 7 years ago
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- A real-world implementation of a Gaussian Mixture Model in C++, without the pain.☆19Jun 21, 2016Updated 10 years ago
- Tiling Patterns using Polygon-in-Contact Algorithm☆15Nov 19, 2015Updated 10 years ago
- haxe port of rectPack2D.js https://github.com/plepers/rectpack2D credits Pierre Lepers( js port ) Patryk Czachurski ( c++ original )☆12Mar 18, 2023Updated 3 years ago
- A single header implementation of bounding volume hierarchies☆21Jan 27, 2020Updated 6 years ago
- Basic chess example, written for haxe/nme.☆10Sep 16, 2024Updated last year
- Affine 2D and 3D geometry library for JavaScript☆14Oct 30, 2025Updated 9 months ago
- ☆14Nov 25, 2023Updated 2 years ago
- ☆16Dec 20, 2023Updated 2 years ago
- Tool to generalize shader creation. It manages the combinational complexity of shader systems.☆30May 25, 2015Updated 11 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- ☆29Jul 10, 2026Updated last month
- Media Playback Engine for Cinder☆15Jan 13, 2026Updated 6 months ago
- Port of Morten S. Mikkelsen's tangent space algorithm in Odin☆16Jul 16, 2026Updated 3 weeks ago
- vector shape generation with triangles helper library☆10Aug 17, 2017Updated 8 years ago
- My own framework on which I try things (mostly rendering-related)☆19Jun 29, 2025Updated last year
- Implementation of the skip quadtree and compressed quadtree data structures.☆28Apr 28, 2013Updated 13 years ago
- An embeddable LISP in C99☆23Feb 3, 2018Updated 8 years ago
- vuejs+vuex+vue-routerを用いて, 外部APIコール等行って動的ページをSSRするサンプルです☆11Jan 20, 2017Updated 9 years ago
- CodeGrid-specified markdown processor.☆16Updated this week
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- ☆13Jan 30, 2017Updated 9 years ago
- ☆13Nov 6, 2020Updated 5 years ago
- Software rasterizer based on Larrabee's☆43Aug 8, 2016Updated 10 years ago
- prepl is a REPL implementation, also known as a Lisp listener☆14Jun 11, 2025Updated last year
- Experimentation framework for real-time light culling☆32Mar 27, 2026Updated 4 months ago
- Comparing passing mouse coords to shader by late latching vs. by glUniform☆73Jul 24, 2017Updated 9 years ago
- Adapter/shim for cross-target JavaScript-style ('thenable') promises Haxe library☆13Dec 11, 2024Updated last year
- Easily download and switch haxe versions☆20Jul 12, 2026Updated 3 weeks ago
- ☆17Mar 23, 2026Updated 4 months ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- High-performance HTTP client/server and WebSocket implementation for Odin☆18Feb 23, 2026Updated 5 months ago
- Virtual Keyboard Experiments☆19Feb 13, 2022Updated 4 years ago
- PilOS - A Stand-Alone Operating System☆14Aug 1, 2017Updated 9 years ago
- A rendering engine and physics simulator built from scratch with OpenGL and C++, featuring custom shaders and bounding volume hierarchy i…☆15May 25, 2026Updated 2 months ago
- Clustered Deferred and Clustered Forward Plus Shading in WebGL☆36Nov 6, 2020Updated 5 years ago
- http://cdr.eurolisp.org/document/2/☆17Sep 14, 2025Updated 10 months ago
- A kind of "pure" PicoLisp (not "pure Lisp"!).☆13Aug 22, 2017Updated 8 years ago