ErindiGR / LMB
Light Map Baker is a c++ library that bakes lightmaps.
☆9Updated 3 years ago
Related projects ⓘ
Alternatives and complementary repositories for LMB
- ☆40Updated 4 years ago
- Lightmap generator for Urho3D based on Hugo Elias's Radiosity.☆25Updated 6 years ago
- Render Hardware Interface. With DX11 and Vulkan backends☆28Updated 5 years ago
- Real-Time Global Illumination - University of Leeds MSc Project.☆36Updated 3 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆59Updated 4 years ago
- virtual texture☆18Updated 4 years ago
- Forward plus rendering using Vulkan☆29Updated 7 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 6 years ago
- A sample implementation of Screen Space Deferred Decals using OpenGL.☆30Updated 4 years ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆16Updated 7 months ago
- A scalable pipeline tool for graphics applications to build assets.☆26Updated 6 months ago
- Sample showcasing lifetime management and resource transfers in Vulkan☆38Updated last month
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆21Updated 4 years ago
- Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal☆23Updated 5 years ago
- A Vulkan renderer, written in C++20☆25Updated 3 years ago
- RavEngine Graphics Library - a thin RHI for Vulkan, DirectX12, and Metal☆39Updated 2 months ago
- Continuous Distance-Dependent Level of Detail☆20Updated 8 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆52Updated 3 years ago
- An attempt at a fully featured Vulkan 3D engine.☆20Updated 4 years ago
- OpenGL Renderer w/ FrameGraph☆72Updated 10 months ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆52Updated 2 years ago
- Squall's custom Vulkan engine.☆30Updated this week
- A Realtime PathTracer☆49Updated this week
- INDEX Engine Multi-platform 2D and 3D game engine☆16Updated last week
- ☆128Updated last year
- Vulkan version of ALAG 2.5D PBR shading engine☆43Updated 6 years ago
- A Vulkan rendergraph based renderer, with a node based editor.☆22Updated 11 months ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 11 years ago
- This library integrates multiple culling methods into one library.☆130Updated 9 months ago
- Visual shader editor for Lumix Engine☆11Updated 2 weeks ago