davemc0 / DMcToolsLinks
Graphics tools in C++: 3D vector, image load/save 3D model load/save, Morton code, Halton sequence, matrix math, Perlin noise, image filtering, vector quantization, AABB, etc.
☆13Updated 2 years ago
Alternatives and similar repositories for DMcTools
Users that are interested in DMcTools are comparing it to the libraries listed below
Sorting:
- ☆33Updated 3 years ago
- OBJ model to 3D transparent texture converter☆40Updated 3 years ago
- Fast, high-quality texture compression library for many formats☆51Updated 3 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- Tutorial Project for Screen Space Reflection☆11Updated 10 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆41Updated 4 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- ☆17Updated 3 years ago
- DynamicResolutionRendering_source_V3_update☆35Updated 8 years ago
- Physical based rendering with Vulkan using glTF 2.0 models☆20Updated last year
- Invk - Inverse Kinematics Library with Quaternions☆30Updated 6 years ago
- Experimentation framework for real-time light culling☆30Updated 6 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- 🔺 Fast polygon triangulation library based on Seidel's algorithm.☆43Updated 2 weeks ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 8 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 6 years ago
- Demonstrates order independent transparency on Vulkan using depth peeling.☆20Updated 8 years ago
- A LightFileWatcher☆29Updated 4 years ago
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.…☆16Updated 5 years ago
- Vulkan Renderer☆31Updated last year
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- Toy software vulkan ICD implementation☆21Updated 5 years ago
- A collection of in-progress work☆14Updated 7 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆41Updated 8 years ago
- TinyVDBIO header-only C++ OpenVDB IO library☆37Updated 3 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago