iamyoukou / dudvWater
Water rendering using dudv map
☆21Updated 3 years ago
Alternatives and similar repositories for dudvWater:
Users that are interested in dudvWater are comparing it to the libraries listed below
- An Analytic Model for Full Spectral Sky-Dome Radiance☆13Updated 12 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 5 years ago
- vierkant is a Vulkan based rendering library written in C++20☆18Updated last week
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 9 years ago
- OBJ model to 3D transparent texture converter☆39Updated 3 years ago
- 🔺 Fast and simple polygon triangulation library.☆43Updated 7 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆14Updated 5 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago
- A single-header C/C++ library for parsing and evaluation of arithmetic expressions☆11Updated 3 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆14Updated 5 years ago
- Node-Based Shader Editor:☆12Updated 4 years ago
- Normal mapping with parallax occlusion mapping and self-shadowing sample code☆12Updated 3 years ago
- A LightFileWatcher☆29Updated 3 years ago
- Simple C++ OpenGL wrapper optimized for 2d/3d NPR rendering☆10Updated 9 months ago
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- Position Based Fluids 2D Tutorial☆15Updated 3 years ago
- Mesh shatter library☆24Updated 5 years ago
- a binary format for baked (bak3d) 3d files☆19Updated 9 years ago
- A one-stop font atlas generator☆14Updated 7 years ago
- [DEPRECATED] Virtual Machine for BlueByte☆9Updated 5 years ago
- ☆10Updated 4 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Updated last year
- Tutorial Project for Screen Space Reflection☆10Updated 10 years ago
- Code associated with ebook Ray Tracing The Next Week by Peter Shirley. This work is in the public domain. My fork adds C++11 threads ba…☆12Updated 6 years ago
- A 3D game engine that's written in C++ and uses OpenGL for graphics rendering.☆13Updated 6 years ago
- experimenting with Vulkan RTX☆10Updated 4 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago