iamyoukou / dudvWaterLinks
Water rendering using dudv map
☆21Updated 4 years ago
Alternatives and similar repositories for dudvWater
Users that are interested in dudvWater are comparing it to the libraries listed below
Sorting:
- 🔺 Fast polygon triangulation library based on Seidel's algorithm.☆43Updated 2 months ago
- OBJ model to 3D transparent texture converter☆40Updated 4 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- A one-stop font atlas generator☆14Updated 7 years ago
- iji2dgrid is a grid that can be used to accelerate broadphase queries, or for coarse collision detection.☆14Updated 7 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆61Updated 9 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- Fast translucent object rendering with GLSL.☆21Updated 9 years ago
- C/C++ Isosurface Extraction library☆14Updated 9 years ago
- A collection of in-progress work☆14Updated 7 years ago
- Invk - Inverse Kinematics Library with Quaternions☆30Updated last month
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- Trying to trim down the size of my Vulkan repo...☆29Updated 8 years ago
- A collection of header files that can ease OpenGL programming☆29Updated 4 years ago
- Colby Hall's C++ Standard Library☆11Updated 5 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 6 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 8 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Single header library for creating image atlases.☆27Updated 3 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 8 years ago
- a collection of handle/id allocators☆20Updated last year
- random 2d engine rumblings☆19Updated 8 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 9 years ago
- ☆29Updated 9 years ago
- ☆17Updated 3 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Updated 6 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15Updated 2 years ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆37Updated 6 years ago
- SIMD-optimized math library in C++☆24Updated 7 years ago
- vectorized high-level math library☆42Updated 6 years ago