cmaughan / mgfxLinks
MGFX - A cross-platform 2D (CPU & GPU) and 3D (GPU) starter kit.
☆39Updated 7 years ago
Alternatives and similar repositories for mgfx
Users that are interested in mgfx are comparing it to the libraries listed below
Sorting:
- 2d lowpoly editor based on http://raincomplex.net/lowpolyeditor/☆20Updated 8 years ago
- #include <engine>☆40Updated 6 years ago
- Cross-platform entry point library☆65Updated last month
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 9 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 11 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- A collection of header files that can ease OpenGL programming☆29Updated 4 years ago
- A small wrapper on top of Assimp for easily using assimp with OpenGL. Supports skeleton animation and more.☆21Updated 11 years ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- ☆33Updated 3 years ago
- tiny C library of various graphics utilities and GL demos☆58Updated 6 years ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆22Updated 8 years ago
- OpenGL Model Viewer☆17Updated 2 months ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- A C++ library implementing linear algebra, text and file IO, UTF-N conversions, containers, image loading/saving, image quantization/filt…☆65Updated last week
- OpenGL / XML + Lua Game GUI library.☆19Updated 6 years ago
- collection of opengl effects (WIP)☆12Updated 8 years ago
- C++ 3d math types for game developers☆21Updated last year
- Fast translucent object rendering with GLSL.☆21Updated 9 years ago
- a binary format for baked (bak3d) 3d files☆19Updated 9 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- a cross-platform 3D graphics engine☆19Updated 7 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- Small code template for an OpenGL course☆11Updated 9 years ago
- Tiny raster font blitting library☆25Updated 7 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago
- Single file, STB-style, "lib" to generate uuid:s.☆30Updated 8 years ago