4DA / Unigine-legacy
Unigine engine version 0.2 from http://frustum.org hacked to compile with modern libs
☆45Updated 11 years ago
Alternatives and similar repositories for Unigine-legacy:
Users that are interested in Unigine-legacy are comparing it to the libraries listed below
- Former 3D game engine, now available to public for educational and testing purposes☆16Updated 8 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Simple header-only C++ software renderer☆33Updated 2 years ago
- ☆41Updated 4 years ago
- Vulkan Renderer☆31Updated last year
- High-Performance Real-Time Forest Rendering Engine developed using Vulkan☆18Updated 7 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- GLSL implementation of the Cook-Torrance shader model☆16Updated last year
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Library for loading .dds textures (supports DXT1, DXT3, DXT5, 3D textures, etc...)☆26Updated 3 years ago
- C++ texture atlas generator☆17Updated 9 years ago
- Graphic engine☆37Updated 4 years ago
- Tiny Global Illumination OpenGL Renderer☆51Updated 9 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 9 months ago
- Relight is a lightmaping with global illumination & radiosity compuation library.☆17Updated 8 years ago
- A C++ game engine☆33Updated 4 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆31Updated 7 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- Verus Engine is a modern 3D game engine.☆41Updated 4 months ago
- A vectorized software rasterization pipeline optimized for rendering a sparse set of pixels with 16x MSAA.☆16Updated 8 years ago
- C++ Vulkan 3D Game Engine☆28Updated 6 years ago
- Lambda Game Engine☆23Updated 4 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 5 years ago
- Lite 3D Game Engine☆21Updated 2 years ago
- Graphics Framework (engine) with modular architecture☆13Updated 6 years ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆33Updated 5 years ago
- Next-gen general purpose game engine written in modern C++☆59Updated this week
- Lambda Game Engine☆22Updated 4 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 4 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 3 years ago