4DA / Unigine-legacyView external linksLinks
Unigine engine version 0.2 from http://frustum.org hacked to compile with modern libs
☆47Feb 2, 2014Updated 12 years ago
Alternatives and similar repositories for Unigine-legacy
Users that are interested in Unigine-legacy are comparing it to the libraries listed below
Sorting:
- Verus Engine is a modern 3D game engine.☆42Nov 23, 2024Updated last year
- A bgfx port of lightmapper.h☆17Sep 13, 2016Updated 9 years ago
- C++ Vulkan 3D Game Engine☆28Sep 17, 2018Updated 7 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Aug 12, 2019Updated 6 years ago
- Native transpiled C API of the Unigine☆17Mar 13, 2022Updated 3 years ago
- FBX model viewer by sygh☆12Jun 29, 2023Updated 2 years ago
- 3D game engine based on BlendELF☆10Aug 15, 2023Updated 2 years ago
- A Collaborative Vulkan Book Project☆17Jun 3, 2020Updated 5 years ago
- Cross-platform C++ game engine.☆27Nov 29, 2025Updated 2 months ago
- Demonstration of how we can use tessellation shaders to make faster fragment shaders.☆17Jun 20, 2016Updated 9 years ago
- Skeletal animation player using the WhiteBoxEngine☆15Apr 26, 2024Updated last year
- HyperLap2D Runtime libGDX Getting Started example☆10Jan 20, 2024Updated 2 years ago
- CMake, the cross-platform, open-source build system.☆12Feb 19, 2025Updated 11 months ago
- Windows XP support patches for Qt newer than 5.6 (5.9 for now)☆10Jul 14, 2024Updated last year
- A set of examples and visualizations showing off FiberTaskingLib☆13Mar 21, 2017Updated 8 years ago
- Game engine evolved from The Nebula Device 2 and 3☆28Dec 20, 2025Updated last month
- Cross platform game development framework☆26Dec 2, 2011Updated 14 years ago
- Embeddable preprocessor based on clang. Created to compile ubershaders, but can preprocess anything you like.☆22Dec 3, 2017Updated 8 years ago
- wip header☆15Mar 14, 2024Updated last year
- Computer Graphics Final Project - Paradise: Forest and Water Simulation☆11Apr 15, 2020Updated 5 years ago
- A pure Java implementation of OpenGL☆15Apr 29, 2022Updated 3 years ago
- ☆12Apr 27, 2021Updated 4 years ago
- Working on a Performance Analyser using ImGui☆12Aug 31, 2017Updated 8 years ago
- C++ Memory allocator for packet queues that free() in roughly the same order that they alloc().☆16Mar 15, 2018Updated 7 years ago
- The source code to the Sylphis3D game engine☆34Feb 15, 2015Updated 10 years ago
- SIMD HAL header-only library☆61Jan 19, 2026Updated 3 weeks ago
- a C++ ray tracing code with photon mapping for global illumination and caustic☆17Mar 2, 2016Updated 9 years ago
- Experimental Dx12 engine with Voxel cone tracing for realtime GI☆13Jan 10, 2026Updated last month
- A collection of in-progress work☆14Feb 15, 2018Updated 8 years ago
- An experimental real-time render engine☆12Jan 6, 2021Updated 5 years ago
- An open source 3D game engine☆13Jan 29, 2015Updated 11 years ago
- 3d game engine☆14Jul 23, 2021Updated 4 years ago
- Extensions for the Visual Studio C++/CLI marshaling framework☆17Aug 25, 2014Updated 11 years ago
- Converts Quake 2 map files to FBX format to import into modern 3D visualizing software☆14Sep 24, 2019Updated 6 years ago
- Open Source Game Engine☆11Mar 16, 2023Updated 2 years ago
- The Simul Platform rendering library☆15Updated this week
- Example of using Kotlin.js for a WebGL project☆13Apr 23, 2024Updated last year
- A C++ vulkan game engine☆74Updated this week
- Master thesis: Interactive Physically-based Rendering☆28Feb 20, 2022Updated 3 years ago