a real-time SDF pathtracer
☆21Jun 7, 2020Updated 5 years ago
Alternatives and similar repositories for Spectra
Users that are interested in Spectra are comparing it to the libraries listed below
Sorting:
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Dec 19, 2021Updated 4 years ago
- A real-time interactive progressive path tracer on the GPU.☆32Mar 23, 2021Updated 4 years ago
- Real-time Denoiser for node-vulkan☆10Nov 29, 2019Updated 6 years ago
- 🌊 Align 32-bit linear images with grid warping optimization☆13Sep 23, 2025Updated 5 months ago
- Monte Carlo Render Viewing and Visualization Tools☆11Apr 20, 2021Updated 4 years ago
- Experimentation framework for real-time light culling☆31Jul 23, 2019Updated 6 years ago
- ☆61Jan 3, 2026Updated 2 months ago
- In early development☆15Jul 20, 2020Updated 5 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Apr 27, 2019Updated 6 years ago
- Common core framework for implementing Global Illumination techniques☆14May 31, 2018Updated 7 years ago
- ☆34Mar 25, 2014Updated 11 years ago
- Source for our HPG Paper "CPU-Style SIMD Ray Traversal on GPUs"☆15Aug 31, 2018Updated 7 years ago
- Implementation of the Eurographics 2021 paper: "Correlation-Aware MIS for Bidirectional Rendering Algorithms"☆15Mar 9, 2021Updated 5 years ago
- Single file collision detection and dynamics library.☆36Sep 20, 2020Updated 5 years ago
- FidelityFX Denoiser☆149Oct 25, 2022Updated 3 years ago
- Graphics prototyping framework☆37Updated this week
- A hexagonal prism BVH: more efficient than AABB.☆18Jul 3, 2019Updated 6 years ago
- Learn to use CMake with Visual Studio 2017☆13Dec 17, 2018Updated 7 years ago
- My Albums☆17Jun 24, 2021Updated 4 years ago
- An SDF path tracer☆24Apr 1, 2018Updated 7 years ago
- OpenGL 4.5 raytracing based physically rendering. Researching on dynamic scene hierachy adaption.☆16Dec 6, 2019Updated 6 years ago
- 2D real time global illumination in Unity via raymarching photons in a SDF☆25Nov 28, 2019Updated 6 years ago
- Mesh 모델을 Voxel화 하여 보여주는 프로그램☆27Jul 28, 2021Updated 4 years ago
- Re-implement Comanche's voxel space terrain rendering algorithm with csharp☆12May 19, 2020Updated 5 years ago
- A very basic quadtree image compression algorithm☆11Nov 22, 2020Updated 5 years ago
- Easily create normal maps from images☆28May 4, 2023Updated 2 years ago
- Meeting notes of the Graphics Programming Virtual Meetup☆80Dec 12, 2024Updated last year
- Software ray tracer written from scratch in C that can run on CPU or GPU with emphasis on ease of use and trivial setup☆62Mar 21, 2022Updated 4 years ago
- Renderer and BVH traversal library☆58Nov 23, 2025Updated 3 months ago
- Unity Shader which achieves flat-shading, without the need for duplicating polygon vertices.☆10May 27, 2017Updated 8 years ago
- A fast (not quite lock-free) multi-producer multi-consumer queue☆22Oct 25, 2018Updated 7 years ago
- Quake II on Dx12☆31Sep 2, 2021Updated 4 years ago
- A GPU-based ray tracer using CUDA☆57Jun 27, 2017Updated 8 years ago
- Project for Computer Graphics course☆15Jan 9, 2018Updated 8 years ago
- A C# game engine based on OpenGL and OpenTK.☆10Apr 3, 2014Updated 11 years ago
- Simple Vulkan application☆26Mar 12, 2026Updated last week
- Voxel rendering engine for master thesis (voxel skeletal animation)☆13Oct 20, 2024Updated last year
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Jul 25, 2015Updated 10 years ago
- ☆12Apr 22, 2019Updated 6 years ago