pipliz / cpuvoxLinks
A C# implementation of voxlap-style rendering, using Unity and their Burst compiler
☆17Updated 10 months ago
Alternatives and similar repositories for cpuvox
Users that are interested in cpuvox are comparing it to the libraries listed below
Sorting:
- Render a voxel model in Unity by raymarching a 3D texture☆43Updated last year
- Automatic Light probe generator for Unity engine. Based on "Light Grid" of "Precomputed Lighting in CoD IW 2017". and "Light probe interp…☆20Updated 2 years ago
- An animated ray tracing demonstration tool built in Unity.☆17Updated 5 years ago
- ☆22Updated last week
- Fast Voxel Traversal testing in Unity.☆30Updated 7 years ago
- Mesh 모델을 Voxel화 하여 보여주는 프로그램☆27Updated 4 years ago
- Demo 2D implementation of radiance cascade global illumination in Unity.☆60Updated last year
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆36Updated 8 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆56Updated 3 years ago
- A simple test project for playing with different equirectangular seam correction methods. https://medium.com/@bgolus/distinctive-derivati…☆16Updated 4 years ago
- Reflection Probe Atlas impl. for Unity☆25Updated 6 years ago
- Poor Global Illumination implementation for Unity URP.☆54Updated last month
- A basic GPU pathtracer in unity☆41Updated 5 years ago
- Unity Screen Space Ray Traced Depth of Field☆25Updated 7 years ago
- Simple Temporal Anti-Aliasing☆15Updated 9 years ago
- ☆17Updated 2 years ago
- Fast implementation of Naive SurfaceNets in Unity☆46Updated 3 years ago
- ☆14Updated last year
- A demo of CPU octree splatting algorithm☆55Updated last year
- Unity 3D Deferred Grass☆23Updated 4 years ago
- A very basic quadtree image compression algorithm☆11Updated 4 years ago
- Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion☆95Updated 6 years ago
- Diffuse GI using Progressive Voxelization and Ray Tracing☆11Updated 7 years ago
- Unity Shader which achieves flat-shading, without the need for duplicating polygon vertices.☆10Updated 8 years ago
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Updated 8 years ago
- VertexMorph Instanced Terrain for Unity URP.☆21Updated last year
- Physics engine with support for both soft and rigid bodies, handling collisions and providing support for user interaction. All made usin…☆15Updated 5 years ago
- ☆14Updated 6 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆47Updated 3 years ago
- Unity project that uses Wave Collapse Function to procedurally generate buildings☆27Updated 5 years ago