codewings / PreIntegrated-SkinLinks
Pre-Integrated Skin with curve approximate and LUT
☆61Updated 3 years ago
Alternatives and similar repositories for PreIntegrated-Skin
Users that are interested in PreIntegrated-Skin are comparing it to the libraries listed below
Sorting:
- Translucency effect for Unity using the Spherical Harmonics basis☆85Updated 7 years ago
- Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in j…☆61Updated 7 years ago
- PreIntegrate Skin SSS LUT Generator for Unity.☆62Updated 2 years ago
- Pre Integrated Skin Shader☆13Updated 6 years ago
- ☆74Updated 6 years ago
- Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader …☆65Updated 5 years ago
- Implement Marschner Shading Model In Unity☆145Updated 5 years ago
- ☆24Updated 4 years ago
- Real-Time Deep Shadow Maps for Unity3D☆48Updated 6 years ago
- GPU Driven Particles Rendeing using Unity's SRP☆90Updated 5 years ago
- [ Unreal to Unity ] Exponential Height Fog☆33Updated 6 years ago
- Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏☆43Updated 7 years ago
- Volumetric cloud for mobile platforms: completely procedural, and can fly through.☆46Updated 5 years ago
- My research and attempt for character rendering, including hair、eyes and face in unity URP.(Won't upload any resources, only share shader…☆35Updated 3 years ago
- Bloom Effect in Unity Build-in pipeline☆54Updated 3 years ago
- 战神4的风场系统,使用Unity Compute Shader和ECS两种系统复刻实现☆78Updated 2 years ago
- RenderDoc Mesh Parser For Unity☆69Updated 5 years ago
- ☆32Updated 4 years ago
- Two tools for Unity to deal with spherical harmonics☆159Updated 5 years ago
- ☆69Updated 2 years ago
- ☆52Updated 2 years ago
- Pre-Integrated Subsurface Scattering generating tool using Unity shader☆15Updated 4 years ago
- a repository of my shader☆71Updated last year
- Clearly Screen Space Reflection!☆82Updated 6 years ago
- Screen space reflection effect for Unity. Based on screen space raymarch.☆60Updated 7 years ago
- Separable Subsurface Scatter URP☆56Updated 2 years ago
- ☆17Updated 2 years ago
- ☆30Updated 4 years ago
- Test project for the "specular occlusion from bent normal" feature in Unity HDRP☆46Updated 7 years ago
- ☆22Updated 3 years ago