BernardsPersonalGit / SmoothOutline
在Unity引擎中将模型(FBX格式)的硬边法线平滑化,将平滑化后的法线(经八面体压缩算法转换为Vector2)保存在模型UV中,并输出为新的FBX模型文件。
☆28Updated 6 months ago
Alternatives and similar repositories for SmoothOutline:
Users that are interested in SmoothOutline are comparing it to the libraries listed below
- Generate Ramp Texture☆40Updated last year
- PreIntegrate Skin SSS LUT Generator for Unity.☆52Updated 2 years ago
- ■■Finished■■Unity plugin of making ramp texture☆42Updated 8 months ago
- ☆39Updated 2 years ago
- High Resolution VSM Shadowmap☆16Updated 3 years ago
- ■■百人计划■■百人计划先行版 - 大世界雾效教案☆44Updated 2 years ago
- 自定义Unity Shader GUI☆81Updated 2 years ago
- ☆12Updated 2 years ago
- 可以将 RenderDoc 中导出的 *.csv 数据再次导出到 *.fbx☆52Updated last year
- 通过一个平滑方法把ShadowMap在明暗边缘处的锯齿消除,最后得到了一个包含丰富平滑自阴影效果。☆64Updated 5 years ago
- 基于PBR的丝袜材质制作以及实现☆23Updated last year
- Convert curves to Texture☆39Updated 2 years ago
- ☆53Updated 4 years ago
- LUT☆17Updated 2 years ago
- VFX Effect made with unity☆38Updated 2 years ago
- 个人的shader练习☆28Updated last year
- Smooth normal for Toon Outline, Unity package☆29Updated 6 months ago
- Added support for real-time point light shadows of unity 2020 URP☆48Updated 3 years ago
- ☆22Updated last year
- Renderdoc Texture Exporter☆47Updated 6 months ago
- Bubble Shading☆43Updated 6 years ago
- RenderDoc Mesh Parser For Unity☆67Updated 4 years ago
- Append uv into the GPA exported obj☆26Updated 8 months ago
- HLSL Decompiler forked from 3Dmigoto, can be used by renderdoc shader analyze☆16Updated last year
- ☆16Updated last year
- ☆50Updated last year
- Unity中的体积云☆24Updated 2 years ago
- SponzaAtrium URP Sample☆15Updated last year
- ☆30Updated last year
- 战神4的风场系统,使用Unity Compute Shader和ECS两种系统复刻实现☆65Updated last year