chineseoldghost / csv2fbx
convert csv data model file to fbx model of renderdoc
☆19Updated 9 months ago
Alternatives and similar repositories for csv2fbx:
Users that are interested in csv2fbx are comparing it to the libraries listed below
- ☆38Updated 2 years ago
- 用来去除某游戏Rdc文件的敏感信息 (设备信息/角色名/UID等),你懂的☆31Updated 4 years ago
- RenderDoc Mesh Parser For Unity☆67Updated 4 years ago
- 可以将 RenderDoc 中导出的 *.csv 数据再次导出到 *.fbx☆52Updated last year
- The main feature is to export mesh.Because I don't want to switch between other software to do this.So I wrote this thing.☆69Updated 2 years ago
- High Resolution VSM Shadowmap☆16Updated 3 years ago
- ☆25Updated 3 years ago
- 在Unity引擎中将模型(FBX格式)的硬边法线平滑化,将平滑化后的法线(经八面体压缩算法转换为Vector2)保存在模型UV中,并输出为新的FBX模型文件。☆28Updated 6 months ago
- HLSL Decompiler forked from 3Dmigoto (v2: modify from repository, and fixing some bugs)☆38Updated last year
- Volumetric cloud for mobile platforms: completely procedural, and can fly through.☆46Updated 5 years ago
- ☆31Updated 3 years ago
- ☆31Updated 3 years ago
- Translucency effect for Unity using the Spherical Harmonics basis☆80Updated 7 years ago
- 战神4的风场系统,使用Unity Compute Shader和ECS两种系统复刻实现☆65Updated last year
- ☆40Updated last year
- Renderdoc Texture Exporter☆47Updated 6 months ago
- Pre-Integrated Skin with curve approximate and LUT☆60Updated 2 years ago
- A simple Scriptable Render Pipeline implement.☆31Updated 5 years ago
- ☆21Updated 3 years ago
- ☆16Updated last year
- SG SSS for Unreal for Best that builtin skin effects☆16Updated last year
- Append uv into the GPA exported obj☆26Updated 8 months ago
- Bloom Effect in Unity Build-in pipeline☆49Updated 2 years ago
- 一种性能与效果更平衡的地形混合算法.开销比farcry5方案多15% 但效果都比farcry5方案更好些,支持沙漠等大区域半透明混合☆49Updated 2 years ago
- LUT☆17Updated 2 years ago
- Screen-Space SSS & Local Depth-based SSS Material☆24Updated 7 years ago
- DXIL Decompile tools, can be used by renderdoc dxil shader analyze☆38Updated last year
- Learning Base Shadow Map☆27Updated 7 years ago
- Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in j…☆58Updated 6 years ago
- ☆39Updated 2 years ago