noobdawn / ShaderRepo
a repository of my shader
☆68Updated 5 months ago
Alternatives and similar repositories for ShaderRepo:
Users that are interested in ShaderRepo are comparing it to the libraries listed below
- a runtime virtural texture terrain for unity 5.6☆86Updated 2 years ago
- fast planar ssr for unity5.6☆42Updated 5 years ago
- ☆53Updated 4 years ago
- 超精简版6倍采样性能提升的地形渲染技术☆72Updated 4 years ago
- 自定义实现级联阴影☆84Updated 6 years ago
- 一种性能与效果更平衡的地形混合算法.开销比farcry5方案多15% 但效果都比farcry5方案更好些,支持沙漠等大区域半透明混合☆46Updated 2 years ago
- 自定义Unity Shader GUI☆81Updated 2 years ago
- Unity中的体积云☆24Updated 2 years ago
- GPU Driven Particles Rendeing using Unity's SRP☆85Updated 5 years ago
- ■■百人计划■■百人计划先行版 - 大世界雾效教案☆44Updated 2 years ago
- A simple Scriptable Render Pipeline implement.☆31Updated 5 years ago
- ☆53Updated 7 years ago
- ☆39Updated 2 years ago
- ☆19Updated 3 years ago
- Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in j…☆57Updated 6 years ago
- ☆56Updated 7 years ago
- Volumetric cloud for mobile platforms: completely procedural, and can fly through.☆46Updated 5 years ago
- A demo show how to controls unity's MSAA render target resolve operation on command☆75Updated 2 years ago
- RenderDoc Mesh Parser For Unity☆67Updated 4 years ago
- grass culling for unity ,Hi-Z +comput shader☆102Updated 4 years ago
- 可以将 RenderDoc 中导出的 *.csv 数据再次导出到 *.fbx☆50Updated last year
- Handwroten pbr with scriptable render pipeline☆45Updated 5 years ago
- 自定义实现基于屏幕的ShadowMapping☆30Updated 6 years ago
- ☆49Updated last year
- Translucency effect for Unity using the Spherical Harmonics basis☆80Updated 6 years ago
- ☆52Updated 4 months ago
- My custom Universal Render Pipeline☆27Updated 2 years ago
- Bubble Shading☆43Updated 6 years ago
- Shader of PBR for Unity☆122Updated 4 years ago
- Collapsible ground by Unity DX11 Tessellation & sub camera render☆50Updated 7 years ago