cix / QuadSphere
A Ruby implementation of the quadrilateralised spherical cube, an approximately equal-area projection of the sphere onto the faces of a cube. It is useful for storing data collected on a spherical surface, and for general mapmaking.
☆24Updated 12 years ago
Alternatives and similar repositories for QuadSphere:
Users that are interested in QuadSphere are comparing it to the libraries listed below
- An instructive one-file Ruby path tracer☆52Updated 7 years ago
- Terrain amplification as described in [Sparse representation of terrains for procedural modeling, Guérin et al. 2016]☆52Updated 5 years ago
- Implementation of "Empirical Directional Wave Spectra for Computer Graphics" paper by Christopher Horvath☆84Updated 2 years ago
- Create Voronoi tessellation on surface of a sphere☆50Updated 9 years ago
- PIC/FLIP Fluid with WebGL☆182Updated 8 years ago
- Blazingly fast, native 2d kdtree.☆123Updated last year
- A realtime terrain erosion & fluid simulation running on the CPU.☆76Updated 4 years ago
- Rendering procedural 3D geometry by raymarching through a distance field☆100Updated 8 years ago
- Procedural city generation demo☆221Updated 3 years ago
- Authors' implementation of the article "Simulation, Modeling, and Authoring of Glaciers", SIGGRAPH Asia 2020☆37Updated 2 years ago
- This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference…☆99Updated 6 years ago
- A C++/OpenGL library for the real-time realistic rendering of very large and detailed 3D natural scenes on GPU☆101Updated 11 years ago
- ☆90Updated 12 years ago
- ☆141Updated 8 years ago
- Shadertoy image shader test app with Vulkan.☆32Updated 7 years ago
- Simple C++ implementatoin of particle-based hydraulic erosion on a square grid☆105Updated 4 years ago
- Sandbox binary and source code for the Siggraph 2017 paper "Water Wave Packets" by Stefan Jeschke (NVIDIA) and Chris Wojtan (IST Austria)☆44Updated 7 years ago
- An example of marching cubes in WebGL, using Rust + WebASM to compute the isosurface☆89Updated last year
- Flashy 2D fluid simulations experiments.☆103Updated 4 years ago
- Polyline simplification library. Ruby port of Simplify.js.☆36Updated 4 years ago
- An implementation of deferred irradiance volumes in WebGL☆234Updated 11 years ago
- ☆19Updated 5 years ago
- Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.☆635Updated 3 years ago
- GPU-Motunui is a path tracer that renders Disney Animation's Moana Island scene.☆148Updated 4 years ago
- A shaderball asset for material preview☆61Updated 9 years ago
- Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.☆277Updated last year
- Automatically exported from code.google.com/p/accidental-noise-library☆81Updated 2 years ago
- Procedural landscape rendering library☆90Updated 7 years ago
- A path tracer written in glsl and javascript☆35Updated 4 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago