☆20Nov 14, 2019Updated 6 years ago
Alternatives and similar repositories for Simple-Raytracer
Users that are interested in Simple-Raytracer are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- An implementation of the Backprojection algorithm from Gaël Guennebaud research at Eurographics Symposium on Rendering☆15May 31, 2017Updated 9 years ago
- An implementation of the SSR algorithm in webgl2☆28Jan 3, 2020Updated 6 years ago
- Simple glsl-path tracer made in webGL2 + threejs☆67Jul 7, 2019Updated 7 years ago
- Common core framework for implementing Global Illumination techniques☆14May 31, 2018Updated 8 years ago
- ☆47Apr 22, 2021Updated 5 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- ☆23Sep 1, 2024Updated 2 years ago
- Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017☆15Apr 24, 2023Updated 3 years ago
- Faking dispersion caustics by accumulating photons in a texture☆37Jul 20, 2018Updated 8 years ago
- Implementation of the Eurographics 2021 paper: "Correlation-Aware MIS for Bidirectional Rendering Algorithms"☆14Mar 9, 2021Updated 5 years ago
- A (bad) attempt at implementing wavelet filtering and temporal reprojection in threejs☆85Jul 30, 2020Updated 6 years ago
- A simple and fast parser for PBRT v3 files☆26Dec 29, 2023Updated 2 years ago
- Deferred rendering with sphere clipped lights in WebGL☆19Dec 13, 2014Updated 11 years ago
- A simple light field (lumigraph) renderer☆23Mar 2, 2021Updated 5 years ago
- Processing shader framework☆18Feb 3, 2021Updated 5 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Faking glass absorption through depth peeling☆20Sep 23, 2018Updated 8 years ago
- OpenGL 4.5 raytracing based physically rendering. Researching on dynamic scene hierachy adaption.☆19Dec 6, 2019Updated 6 years ago
- 2D javascript renderer using web workers☆520Nov 29, 2019Updated 6 years ago
- AdamYuan's PathTracer☆15Apr 13, 2019Updated 7 years ago
- Unoptimized ray marcher in CUDA made for practice☆13Jan 11, 2017Updated 9 years ago
- "A Spatial Target Function for Metropolis Photon Tracing", ACM TOG, Code repository☆20Apr 24, 2023Updated 3 years ago
- A CUDA based, realtime interactive pathtracer☆27Oct 3, 2017Updated 9 years ago
- Outils mis à disposition des auteurs de GNU/Linux Magazine