chokomancarr / SubSurf4Unity
Catmull-Clark Subdivision Surface algorithm for Skinned Mesh in Unity3d
☆15Updated 7 years ago
Related projects ⓘ
Alternatives and complementary repositories for SubSurf4Unity
- modular particle system using compute shaders.☆29Updated 5 years ago
- This is a shader that enables dissolving particles by using Unity's custom particle data☆17Updated 6 years ago
- Lens flare image effect in Unity!☆32Updated 5 years ago
- An implementation of Tonal Art Maps☆29Updated 6 years ago
- ☆21Updated 6 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Updated 6 years ago
- Particle system using Curl Noise for Unity.☆31Updated 5 years ago
- test code for Unity built-in shader internalskinning.compute☆46Updated 6 years ago
- My own flavor of Unity Technologies' Atmospheric Scattering that was used in The Blacksmith short demo.☆16Updated 7 years ago
- Approximates a painterly effect using Unity, HDRP, and VFX Graph☆27Updated 4 years ago
- ☆18Updated 8 years ago
- Generates a Texture3D using simplex noise useful for a ton of interesting FX☆28Updated 6 years ago
- ☆42Updated 7 years ago
- This pack of shaders was built for Sinespace during our four part tutorial series covering nonphotorealistic rendering in Unity☆15Updated 6 years ago
- Cloud Shader for Unity3D High Definition Rendering Pipeline☆17Updated 4 years ago
- A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer.☆31Updated 2 years ago
- Sea of clouds for Unity3D☆32Updated 6 years ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆28Updated 5 years ago
- This example is a demo of fake volumetric fog using compute shader and instancing. It takes only one batch, but it looks realistic fog.☆20Updated 9 months ago
- bitonic sort fluid simulator☆40Updated 3 years ago
- ☆32Updated 7 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆31Updated 7 years ago
- Mesh explosion effect with Compute Shader and DrawMeshInstancedIndirect method in Unity☆28Updated 7 years ago
- Unity3d DelaunayTriangulation☆14Updated 7 years ago
- Realistic simulation of hair physics optimized for virtual reality (120FPS) using Unity Engine. Leverages spring physics and geometry/com…☆22Updated last year
- Dissertation project researching volumetric effects using fluid dynamic simulation principles and particle suspension☆28Updated 6 years ago
- ☆29Updated 4 years ago
- ☆35Updated 6 years ago
- key and index can be sorted☆15Updated last year