TomTurner2 / CTP-Fluid_Simulated_Volumetric_ExplosionsLinks
Dissertation project researching volumetric effects using fluid dynamic simulation principles and particle suspension
☆29Updated 7 years ago
Alternatives and similar repositories for CTP-Fluid_Simulated_Volumetric_Explosions
Users that are interested in CTP-Fluid_Simulated_Volumetric_Explosions are comparing it to the libraries listed below
Sorting:
- bitonic sort fluid simulator☆40Updated 4 years ago
- Unity project for the shallow fluid model found at andyljones.github.io/pages/shallow-water-model/☆32Updated 4 years ago
- modular particle system using compute shaders.☆28Updated 5 years ago
- compute shader example☆39Updated 4 years ago
- Mass spring system implemented using compute shaders in Unity.☆41Updated 8 years ago
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Updated 6 years ago
- Vector field library using discrete exterior culclus☆75Updated last year
- Particle system using Curl Noise for Unity.☆33Updated 6 years ago
- ☆25Updated 7 years ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆56Updated 5 years ago
- Minimalist simplex library☆46Updated 3 years ago
- Unity project showcasing clouds volume rendering with raymarching, and a simple coloured wave.☆29Updated 4 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 5 years ago
- Mesh Deformation with Vertex Shader☆49Updated 5 years ago
- A NBody simulation in Unity☆49Updated 3 years ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35Updated 3 years ago
- ☆29Updated 4 years ago
- Example Unity project showing 360° equirectangular camera for Universal Render Pipeline (URP)☆52Updated 2 years ago
- GPU implemented Hybrid Ray Tracer made in Unity☆17Updated 6 years ago
- using CommandBuffer and DrawProcedural to generate geometry and deferred shadows☆25Updated 6 years ago
- A fluid simulation I made for a class assignment, based on work by Jos Stam.☆38Updated last year
- Implementation of a tornado (twister) in Unity that can interact with the environment (including the clouds)☆35Updated 3 years ago
- Examples of how to draw a procedural triangle in Unity3D☆61Updated 2 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 5 years ago
- ☆36Updated 4 years ago
- ☆34Updated 11 months ago
- Utility extensions for Unity standard Gradient class☆48Updated 4 years ago
- ☆55Updated last year
- Optimized blur for Unity using compute shaders☆32Updated 5 years ago
- Unity URP: LOD crossfading test project☆21Updated 2 years ago