TomTurner2 / CTP-Fluid_Simulated_Volumetric_ExplosionsLinks
Dissertation project researching volumetric effects using fluid dynamic simulation principles and particle suspension
☆29Updated 7 years ago
Alternatives and similar repositories for CTP-Fluid_Simulated_Volumetric_Explosions
Users that are interested in CTP-Fluid_Simulated_Volumetric_Explosions are comparing it to the libraries listed below
Sorting:
- Mass spring system implemented using compute shaders in Unity.☆41Updated 8 years ago
- bitonic sort fluid simulator☆40Updated 4 years ago
- compute shader example☆38Updated 4 years ago
- modular particle system using compute shaders.☆31Updated 6 years ago
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Updated 7 years ago
- ☆24Updated 6 years ago
- Mesh Deformation with Vertex Shader☆49Updated 5 years ago
- Minimalist simplex library☆48Updated 3 years ago
- Vector field library using discrete exterior culclus☆77Updated 2 years ago
- A NBody simulation in Unity☆51Updated 3 years ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆29Updated 6 years ago
- ☆37Updated 7 years ago
- Unity project for the shallow fluid model found at andyljones.github.io/pages/shallow-water-model/☆33Updated 5 years ago
- ☆25Updated 7 years ago
- using CommandBuffer and DrawProcedural to generate geometry and deferred shadows☆25Updated 6 years ago
- Generates a Texture3D using simplex noise useful for a ton of interesting FX☆28Updated 7 years ago
- Unity implementation of Real-time procedural volumetric fire.☆62Updated 9 years ago
- Particle system using Curl Noise for Unity.☆33Updated 6 years ago
- ☆19Updated 4 years ago
- Shader Examples☆25Updated 6 years ago
- Optimized blur for Unity using compute shaders☆33Updated 6 years ago
- ☆29Updated 4 years ago
- Fast Voxel Traversal testing in Unity.☆30Updated 7 years ago
- test code for Unity built-in shader internalskinning.compute☆49Updated 7 years ago
- ☆42Updated 8 years ago
- Unity SDF generator for 2D images☆19Updated 3 years ago
- Port of the old Stylistic Fog Effect (Height fog + distance Fog) for Universal Render Pipeline☆10Updated 5 years ago
- Node Editor for Raymarch Model System☆37Updated 8 years ago
- Unity URP: LOD crossfading test project☆22Updated 2 years ago
- ☆18Updated 8 years ago