MarcusXie3D / FastBloomForMobiles
A bloom that is 60% faster than Unity’s built-in bloom and is specially optimized for mobile platforms. This bloom can be applied to only intended specific objects. And its intensity and threshold can be controlled per-object. This bloom can be applied to objects with random moving shapes (like glittering water surface under the sun). On top of …
☆111Updated 4 years ago
Alternatives and similar repositories for FastBloomForMobiles:
Users that are interested in FastBloomForMobiles are comparing it to the libraries listed below
- Powerful, deeply optimized real-time planar mirror in Unity.☆103Updated 6 years ago
- A demo show how to controls unity's MSAA render target resolve operation on command☆75Updated 2 years ago
- ☆70Updated last year
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆101Updated 7 years ago
- Signed Distance Field Shadow in Unity☆133Updated 6 years ago
- GPU Instancing + Boids + Animation Texture Baker☆149Updated 7 years ago
- Unity animation object with gpu instancing.☆165Updated 6 years ago
- HLODSystem is applied to 3DGameKit.☆97Updated 4 years ago
- hlod for unity☆75Updated 4 years ago
- Shadow Volume for Static-Scene-Object of Unity☆164Updated 5 years ago
- Realtime snow deformation & accumulation in unity 3d☆67Updated 2 years ago
- To demonstrate the uses of Unity Stencil Buffer with outlining, filling polygons, defining reflected area and depth failed method of shad…☆45Updated 4 years ago
- This is a shader library used for unity shader coding, pointing to different shader effects found from various sources. Several library t…☆99Updated last year
- Unity LightProbe Editor☆69Updated 6 years ago
- Per-object shadow implementation using Unity SRP.☆94Updated 3 years ago
- ECS boost GpuSkinning☆121Updated 4 years ago
- High performance weather system for mobile platforms, containing fog / rain / snow / thunder & lightning / time of the day.☆127Updated 4 years ago
- Mobile optimised shader for Unity 3D☆91Updated 2 years ago
- Tree&Grass System for Unity URP.☆113Updated last year
- fast planar ssr for unity5.6☆41Updated 5 years ago
- ☆53Updated 3 years ago
- ☆32Updated 2 years ago
- a tiny and flexible surface shader solution for Unity URP☆145Updated 4 years ago
- A framework that intends to quickly extend volume post-processing in Unity URP. And some experimental custom post-processing implement.☆103Updated 5 months ago
- 通过一个平滑方法把ShadowMap在明暗边缘处的锯齿消除,最后得到了一个包含丰富平滑自阴影效果。☆64Updated 5 years ago
- ☆49Updated 4 years ago
- ☆25Updated 5 years ago
- Realtime convexhull generator☆122Updated 2 years ago
- Unity-Shader-Superb-Practice☆77Updated 6 years ago
- Unity Bounding Volume Heirachy (BVH)☆124Updated last year