arigo / ShaderDebugger
Simple Unity framework to debug shader code
☆114Updated last year
Related projects ⓘ
Alternatives and complementary repositories for ShaderDebugger
- Dynamic ripple rendering and water surface compositing for Unity 3D☆53Updated 6 years ago
- 🌐 First-class Mesh debugging tools for Unity☆117Updated last year
- Testing Post Processed Fog in Unity Universal Render Pipeline☆103Updated 5 years ago
- ComputeShader implementation trails for Unity☆133Updated 2 months ago
- Unity custom handles examples☆104Updated 3 years ago
- Cached Shadow Map Solution for Unity☆70Updated 2 years ago
- A Bounding Volume Hierarchy for Unity DOTS. WIP!☆58Updated 2 years ago
- Provides access to internal lighting APIs.☆81Updated last year
- Dynamic Sky Sphere System☆66Updated 6 years ago
- A sample BRG project for the blog post @ https://gamedev.center☆58Updated last year
- Blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool for glass looking materials, works without Ampl…☆94Updated 5 years ago
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.☆65Updated last year
- Examples of using the Job System in Unity3D☆57Updated 3 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆69Updated 5 years ago
- Realtime convexhull generator☆120Updated last year
- Enhanced Texture Previewer for Unity☆74Updated 4 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆101Updated 6 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆100Updated last year
- A set of tools and utilities to help track Unity Editor performance☆88Updated last year
- Simple bake manager for lightmapping in Unity☆71Updated 6 years ago
- This demo shows how Unity's LWRP or URP template works with the shadowmask lighting mode.☆68Updated 4 years ago
- A set of Editor tools to audit project assets and correct errors☆76Updated 3 years ago
- Realtime snow deformation & accumulation in unity 3d☆67Updated 2 years ago
- A collection of attributes to control the execution order of your scripts in Unity from your source code.☆77Updated 6 years ago
- Shadow Volume for Static-Scene-Object of Unity☆161Updated 5 years ago
- Vertex animation with C# Job System and new Mesh API☆109Updated 4 years ago
- Pack of Unity3D shaders☆78Updated 6 years ago
- Unite 2019 - Converting Scene Data to DOTS (samples)☆73Updated 5 years ago
- Unity Bounding Volume Heirachy (BVH)☆120Updated last year
- A work in progress solution for capsule shadows in Unity.☆98Updated 10 months ago