arigo / ShaderDebuggerLinks
Simple Unity framework to debug shader code
β117Updated last year
Alternatives and similar repositories for ShaderDebugger
Users that are interested in ShaderDebugger are comparing it to the libraries listed below
Sorting:
- π First-class Mesh debugging tools for Unityβ122Updated 2 years ago
- A sample BRG project for the blog post @ https://gamedev.centerβ66Updated last year
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unityβ70Updated 6 years ago
- Testing Post Processed Fog in Unity Universal Render Pipelineβ102Updated 5 years ago
- A Bounding Volume Hierarchy for Unity DOTS. WIP!β59Updated 3 years ago
- Baking run-time shaders into textures in Unityβ111Updated 5 years ago
- Unity custom handles examplesβ107Updated 4 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burstβ105Updated 2 years ago
- Unity tool to pack texture channels into a single texture.β172Updated 4 years ago
- Dynamic Sky Sphere Systemβ68Updated 6 years ago
- A bloom that is 60% faster than Unityβs built-in bloom and is specially optimized for mobile platforms. This bloom can be applied to onlyβ¦β113Updated 5 years ago
- Deeply optimized tessellation PBR shaders in Unity DX11β55Updated 6 years ago
- Dynamic ripple rendering and water surface compositing for Unity 3Dβ55Updated 6 years ago
- Shadow Volume for Static-Scene-Object of Unityβ165Updated 6 years ago
- Experiments with Unity's scriptable rendering pipeline.β32Updated 6 years ago
- Simple bake manager for lightmapping in Unityβ71Updated 7 years ago
- Off Screen Particle Rendering system for Unityβ86Updated 3 years ago
- This demo shows how Unity's LWRP or URP template works with the shadowmask lighting mode.β68Updated 5 years ago
- Vehicle snow tracks shader graph test using unity "custom render texture", unable to get Graphics.Blit to work for a render texture/β71Updated 5 years ago
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.β66Updated last year
- Enhanced Texture Previewer for Unityβ75Updated 4 years ago
- Unity Shader Propertiesβ15Updated 6 years ago
- Planar Shadow is very cheap and useful for mobile games.β131Updated 4 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader propertiesβ82Updated 7 years ago
- Provides access to internal lighting APIs.β81Updated 2 years ago
- Gaussian and kawase blur for Unity3Dβ56Updated 8 years ago
- various post-processing effects for Unityβ49Updated 6 years ago
- A collection of attributes to control the execution order of your scripts in Unity from your source code.β78Updated 7 years ago
- Blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool for glass looking materials, works without Amplβ¦β98Updated 6 years ago
- A simple example of MRT (multi render targets) with Unityβ86Updated 8 years ago