cg-tuwien / FastMVR
Accompanying source code to "Fast Multi-View Rendering for Real-Time Applications" (EGPGV 2020 Paper)
☆13Updated 2 years ago
Alternatives and similar repositories for FastMVR:
Users that are interested in FastMVR are comparing it to the libraries listed below
- e186: A real-time rendering framework for OpenGL 4 and C++17☆13Updated 5 years ago
- An Analytic Model for Full Spectral Sky-Dome Radiance☆13Updated 12 years ago
- Exploratory Project on Fast Screen Space Global Illumination☆35Updated 5 years ago
- Nvidia OptiX Volumetric rendering test☆19Updated 8 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆16Updated 5 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- USD build script for aarch64 target☆11Updated 2 years ago
- Global Illumination Demo in Vulkan Compute☆12Updated 4 years ago
- CUDA Extension Wrangler☆24Updated 5 years ago
- ☆14Updated 7 years ago
- pbrt-v4 render engine/exporter for Blender☆32Updated this week
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago
- Simpler ImGui Backend for VulkanHpp.☆33Updated 3 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- OpenGL Image (GLI)☆21Updated 11 years ago
- PBR Baker - open source multi-functional baking tool for BRDF related work☆15Updated 5 years ago
- Radix Sort implemented in DirectCompute☆21Updated 11 years ago
- DeepAo: Efficient Screen Space Ambient Occlusion Generation via Deep Network☆12Updated 4 years ago
- Catmull-Clark subdivision surface deformation tool.☆12Updated 8 years ago
- ☆18Updated 6 years ago
- ☆16Updated 4 years ago
- NanoPM, single header only PatchMatch☆71Updated 4 years ago
- OBJ model to 3D transparent texture converter☆39Updated 3 years ago
- Quantifying the Error of Light Transport Algorithms☆14Updated 5 years ago
- Trying to trim down the size of my Vulkan repo...☆30Updated 7 years ago
- Hybrid raytracing and filtering playground.☆27Updated 5 years ago
- ☆17Updated 6 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- FbxPipeline (https://github.com/VladSerhiienko/FbxPipeline) accompaning project, WIP.☆12Updated 5 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆40Updated 4 years ago