NotCamelCase / GI_Basic_VK
Global Illumination Demo in Vulkan Compute
☆12Updated 4 years ago
Alternatives and similar repositories for GI_Basic_VK:
Users that are interested in GI_Basic_VK are comparing it to the libraries listed below
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- An Analytic Model for Full Spectral Sky-Dome Radiance☆13Updated 12 years ago
- ☆17Updated 2 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 5 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago
- Simple raytracing test using DirectX 12 Raytracing.☆8Updated 5 years ago
- [DEPRECATED] Virtual Machine for BlueByte☆9Updated 5 years ago
- Extension header generator based on the official Vulkan registry xml☆7Updated 3 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆16Updated 5 years ago
- ☆11Updated last year
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 5 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Updated 5 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Colby Hall's C++ Standard Library☆11Updated 5 years ago
- DirectX 11-based rendering framework designed for rapid prototyping☆18Updated 9 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 10 months ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- Repo for working on updates to the legacy DXSDK header D3DX_DXGIFormatConvert.inl☆13Updated last week
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 7 years ago
- A demo library for rendering vector path with loop blinn algorithm☆12Updated 5 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Updated 5 years ago
- An SDF path tracer☆23Updated 7 years ago
- ☆32Updated 3 years ago
- OBJ model to 3D transparent texture converter☆39Updated 3 years ago
- Exploratory Project on Fast Screen Space Global Illumination☆35Updated 5 years ago