Global Illumination Demo in Vulkan Compute
☆12May 30, 2020Updated 5 years ago
Alternatives and similar repositories for GI_Basic_VK
Users that are interested in GI_Basic_VK are comparing it to the libraries listed below
Sorting:
- ☆16Mar 13, 2018Updated 7 years ago
- FlawlessChips is a C# library that provides gate-level simulation of various 8-bit chips.☆10Jan 17, 2026Updated last month
- RTX path tracing + GPU closest point queries (Vulkan)☆21Apr 25, 2024Updated last year
- Direct3D 11 Renderer☆10Jul 13, 2021Updated 4 years ago
- Water simulation with OpenGL☆11Jan 23, 2018Updated 8 years ago
- A runtime SPIR-V assembler in C#☆10Jan 7, 2023Updated 3 years ago
- A physically based offline renderer☆10Jan 7, 2024Updated 2 years ago
- An offline, physically-based pathtracing renderer☆11Aug 27, 2020Updated 5 years ago
- ☆11Dec 15, 2023Updated 2 years ago
- Research Nodes for Meshroom☆22Feb 24, 2025Updated last year
- Implementation of the Peter Shirley's book in .NETCore CSharp☆13Apr 15, 2024Updated last year
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Jul 14, 2023Updated 2 years ago
- Fully parameterized ray tracer☆14Oct 12, 2024Updated last year
- Fastest command processor for SA-MP☆12Aug 27, 2022Updated 3 years ago
- ☆41Apr 27, 2022Updated 3 years ago
- ☆29Feb 20, 2026Updated last week
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆17Jun 23, 2019Updated 6 years ago
- An experimentation in creating a game engine from scratch with .NET Core☆19Apr 15, 2024Updated last year
- ☆17Aug 27, 2022Updated 3 years ago
- Vulkan Render Engine☆17Jan 10, 2025Updated last year
- Raytraced version of LunarG/VulkanSamples/../cube.cpp with exceptions, glfw, glm, stb and more C++14 features.☆15Aug 6, 2017Updated 8 years ago
- A Multi-Resolution variant of Kernel Prediction CNN (MR-KP) denoiser☆17Sep 9, 2020Updated 5 years ago
- Repo for KickstartRT demo application☆52Dec 8, 2022Updated 3 years ago
- A standalone, distilled codebase of parallel-rdp. Autogenerated.☆23Nov 9, 2024Updated last year
- WIP Vulkan Raytracing renderer entirely written in Rust☆23Apr 16, 2022Updated 3 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆17Nov 26, 2019Updated 6 years ago
- Game Engine for Windows by Vulkan SDK☆23Jun 24, 2024Updated last year
- VK_KHR_ray_tracing example☆47Dec 23, 2020Updated 5 years ago
- A cross-platform programmable shading language ( CPU only )☆59Jul 4, 2024Updated last year
- Variable Rate Shading and Depth of Field☆99Jan 3, 2023Updated 3 years ago
- Space-game oriented rendering engine☆26Feb 4, 2025Updated last year
- Personal repo for learning the vulkan graphics api☆59Jun 15, 2020Updated 5 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆64Nov 5, 2019Updated 6 years ago
- MGFX - A cross-platform 2D (CPU & GPU) and 3D (GPU) starter kit.☆39Jan 30, 2018Updated 8 years ago
- Render engine with Vulkan API backend and RTX support☆29Oct 23, 2025Updated 4 months ago
- Raw .NET CIL demos☆25Jan 23, 2021Updated 5 years ago
- Asset pack for the Vulkan samples repository☆29May 16, 2023Updated 2 years ago
- Multithreaded CPU based path tracer built from scratch in C++☆24Nov 19, 2018Updated 7 years ago
- A differential theory of radiative transfer☆63Feb 19, 2020Updated 6 years ago