cg-tuwien / e186Links
e186: A real-time rendering framework for OpenGL 4 and C++17
☆13Updated 5 years ago
Alternatives and similar repositories for e186
Users that are interested in e186 are comparing it to the libraries listed below
Sorting:
- A repository for personal experimental purpose☆11Updated 7 years ago
- Tellusim Core SDK Tests Direct3D12, Direct3D11, Metal, Vulkan, OpenGL, OpenGLES, WebGL, WebGPU☆14Updated last week
- Experimentation framework for real-time light culling☆31Updated 6 years ago
- ☆29Updated 6 years ago
- Framework for multiplatform prototypes☆42Updated 3 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Updated 2 years ago
- ☆14Updated 8 years ago
- Gpu Renderer and Rasterizer - for python☆28Updated last year
- Code associated with ebook Ray Tracing The Next Week by Peter Shirley. This work is in the public domain. My fork adds C++11 threads ba…☆13Updated 7 years ago
- Trying to trim down the size of my Vulkan repo...☆29Updated 8 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 8 years ago
- OpenGL rendering framework.☆27Updated 3 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- Hybrid raytracing and filtering playground.☆27Updated 6 years ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆36Updated 6 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
- Kapsul 3D modeler 1999-2002☆14Updated 7 years ago
- OBJ model to 3D transparent texture converter☆40Updated 3 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- A real-time interactive progressive path tracer on the GPU.☆32Updated 4 years ago
- A library of distance and occlusion generation routines☆111Updated 2 months ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- A demo of ambient occlusion map baking using DXR☆66Updated 3 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 9 years ago
- implementation of safegi: an rendering system with dimensional analysis.☆32Updated 12 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆41Updated 8 years ago
- Fast translucent object rendering with GLSL.☆21Updated 9 years ago
- One-click utilities that turn images, sounds and even voxels into shadertoy code! :)☆40Updated 2 years ago