cg-tuwien / e186
e186: A real-time rendering framework for OpenGL 4 and C++17
☆13Updated 4 years ago
Alternatives and similar repositories for e186:
Users that are interested in e186 are comparing it to the libraries listed below
- Real-time software rasterizer written in C++ with windowing and model loading support.☆32Updated 5 years ago
- Framework for multiplatform prototypes☆42Updated 2 years ago
- ☆17Updated 2 years ago
- Gpu Renderer and Rasterizer - for python☆28Updated 6 months ago
- Accompanying source code to "Fast Multi-View Rendering for Real-Time Applications" (EGPGV 2020 Paper)☆13Updated 2 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 3 years ago
- Rendering offline using Vulkan without opening a window☆14Updated 3 weeks ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆38Updated 5 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago
- OpenGL Image (GLI)☆21Updated 11 years ago
- A repository for personal experimental purpose☆11Updated 6 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.…☆16Updated 4 years ago
- GLTF model viewer☆16Updated 4 years ago
- ☆32Updated 2 years ago
- Source code for the EON rough diffuse BRDF model☆29Updated this week
- Exploratory Project on Fast Screen Space Global Illumination☆35Updated 5 years ago
- Repo for working on updates to the legacy DXSDK header D3DX_DXGIFormatConvert.inl☆13Updated last week
- Binary format equivalent for color grading (Adobe/Resolve .cube) LUT files☆49Updated 4 months ago
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Updated 5 years ago
- ☆16Updated 7 years ago
- Animated quad meshes and smooth normal computation with Modern OpenGL.☆23Updated 11 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 3 years ago
- NanoPM, single header only PatchMatch☆71Updated 4 years ago
- ☆21Updated 6 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 7 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆14Updated 5 years ago