cg-tuwien / e186Links
e186: A real-time rendering framework for OpenGL 4 and C++17
☆12Updated 5 years ago
Alternatives and similar repositories for e186
Users that are interested in e186 are comparing it to the libraries listed below
Sorting:
- Tellusim Core SDK Tests Direct3D12, Direct3D11, Metal, Vulkan, OpenGL, OpenGLES, WebGL, WebGPU☆13Updated 2 months ago
- Gpu Renderer and Rasterizer - for python☆28Updated last year
- Real-time software rasterizer written in C++ with windowing and model loading support.☆37Updated 6 years ago
- ☆29Updated 7 years ago
- Hybrid raytracing and filtering playground.☆27Updated 6 years ago
- Curl-Noise Particle Flow using OpenCL☆22Updated 5 years ago
- A real-time interactive progressive path tracer on the GPU.☆32Updated 4 years ago
- Code associated with ebook Ray Tracing The Next Week by Peter Shirley. This work is in the public domain. My fork adds C++11 threads ba…☆13Updated 7 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆39Updated 6 years ago
- Experimentation framework for real-time light culling☆31Updated 6 years ago
- A repository for personal experimental purpose☆11Updated 7 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 8 years ago
- Physical based rendering with Vulkan using glTF 2.0 models☆23Updated last year
- Ravine is a graphics framework built with Vulkan, GLFW, ImGUI and GLM.☆10Updated 3 years ago
- ☆14Updated 8 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 8 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Updated 2 years ago
- Framework for multiplatform prototypes☆41Updated 3 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Updated 6 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- ☆12Updated 4 years ago
- Template to get started with SDL2 + WebGPU C++ -> Native/Wasm projects☆43Updated last year
- Order Independent Transparency Demo☆21Updated 9 years ago
- Fast translucent object rendering with GLSL.☆21Updated 9 years ago
- Global Illumination Demo in Vulkan Compute☆12Updated 5 years ago
- One-click utilities that turn images, sounds and even voxels into shadertoy code! :)☆40Updated 2 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago
- Global illumination rendering engine☆31Updated this week
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Updated 4 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago