boberfly / dawnLinks
Google Dawn/WebGPU fork
☆12Updated 6 years ago
Alternatives and similar repositories for dawn
Users that are interested in dawn are comparing it to the libraries listed below
Sorting:
- An implementation of Blinn-Loop algorithm that renders Bézier curves on GPU.☆50Updated last year
- SPIR-V Code Generator / Graph Editor GUI☆67Updated 4 years ago
- OBJ model to 3D transparent texture converter☆40Updated 4 years ago
- Fork of dawn.googlesource.com/dawn with generated code and third-party dependencies committed☆80Updated 2 years ago
- An extension for the SDL2 library for using WebGPU native.☆53Updated 9 months ago
- Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AV…☆62Updated 5 years ago
- Encode/decode/info to KTX/KTX2/DDS files with LDR/HDR and BC/ASTC/ETC2. Mac/Win C++11 too, Mac viewer, and scripts for batch processing …☆171Updated 8 months ago
- A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions.☆42Updated 4 years ago
- Compute-Less Clustered Lighting☆62Updated last year
- Simple Web PBR renderer using WebGPU and emscripten, supporting my bachelor thesis about WebGPU☆41Updated 5 years ago
- Sparse Voxel DAG Rendering on the Web☆54Updated 3 years ago
- [WIP] Spatial is a cross-platform C++ game engine.☆79Updated last year
- Volcano sample code to get started with Vulkan. Keep it simple, short and sweet.☆41Updated 5 years ago
- Metal ray-tracer source code☆66Updated last year
- ☆22Updated 2 years ago
- OpenGL C++ Framework for the realtime rendering course☆51Updated last year
- Voxel Cone Tracing technique implemented using Metal Graphics API on macOS without Geometry Shader☆36Updated 5 years ago
- Vulkan render graph shenanigans☆72Updated 5 years ago
- Code-driven rendering playground; mostly defunct now☆55Updated 3 years ago
- Experiment of global illumination in screen space☆89Updated 7 years ago
- 🔥 Experiments building Vulkan applications, libraries, and abstractions.☆45Updated 6 years ago
- Sample code for the Gemcutter game framework.☆12Updated 3 weeks ago
- ☆35Updated 2 years ago
- Implementation of Crytek's Light Propagation Volumes algorithm in WebGL☆60Updated 7 years ago
- 🥪 Examples of how to use CrossWindow for things like rendering graphics, listening to events, etc.☆70Updated 2 years ago
- Playground for messing around with bgfx and friends☆62Updated 6 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆38Updated 4 years ago
- A 3D modeling and rendering programming language utilizing SDFs.☆61Updated 6 months ago
- Graphics related projects/prototypes/playground (Vulkan, C++17)☆38Updated 3 years ago
- Template to get started with SDL2 + WebGPU C++ -> Native/Wasm projects☆43Updated last year