boberfly / dawn
Google Dawn/WebGPU fork
☆12Updated 4 years ago
Related projects: ⓘ
- WebGL Voxel Cone Tracing☆45Updated 6 years ago
- An extension for the GLFW library for using WebGPU native.☆63Updated 3 months ago
- A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions.☆38Updated 2 years ago
- Rendering one triangle, the WebGL/WebGPU way☆58Updated 2 years ago
- Simple Web PBR renderer using WebGPU and emscripten, supporting my bachelor thesis about WebGPU☆40Updated 4 years ago
- Dawn Native WebGPU Examples☆20Updated last year
- 💡 Experimental real-time global illumination renderer 🦀☆27Updated 7 months ago
- Implementation of Crytek's Light Propagation Volumes algorithm in WebGL☆57Updated 5 years ago
- Template to get started with SDL2 + WebGPU C++ -> Native/Wasm projects☆27Updated 3 weeks ago
- 🔌 A node-based editor for experimenting with signed distance fields and raymarching.☆58Updated 4 years ago
- SPIR-V Code Generator / Graph Editor GUI☆59Updated 3 years ago
- 🥪 Examples of how to use CrossWindow for things like rendering graphics, listening to events, etc.☆66Updated 8 months ago
- WebGPU debugging tool for recording and playing back of WebGPU commands.☆57Updated 2 months ago
- Graphics related projects/prototypes/playground (Vulkan, C++17)☆34Updated 2 years ago
- ☆37Updated 4 years ago
- An implementation of Blinn-Loop algorithm that renders Bézier curves on GPU.☆39Updated 6 months ago
- OBJ model to 3D transparent texture converter☆35Updated 2 years ago
- Sort of an implementation of Scalable Ambient Obscurance, but not quite☆8Updated 9 years ago
- Sample showcasing lifetime management and resource transfers in Vulkan☆33Updated 8 months ago
- Simple Vulkan ray tracing☆33Updated last month
- A GPU-parallel Marching Cubes implementation using WebGPU☆50Updated 3 months ago
- 🔥 Experiments building Vulkan applications, libraries, and abstractions.☆45Updated 5 years ago
- ☆36Updated last year
- Global illumination on GPU using progressive Radiosity.☆10Updated 3 years ago
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆41Updated 3 years ago
- Experimenting with Shadow techniques like Cascading Shadow Maps☆40Updated last year
- Improved Blue Noise Generator☆34Updated last year
- Antialiasing via conservative rasterisation and analytical area computation☆23Updated 11 months ago
- A 3D modeling and rendering programming language utilizing SDFs.☆51Updated 2 months ago
- Voxel handling library for game development, threaded generation/io/meshing with openGL rendering.☆51Updated 4 years ago