A realistic OpenGL sky simulator using the Hosek-Wilkie algorithm
☆42Sep 26, 2017Updated 8 years ago
Alternatives and similar repositories for Hosek-Wilkie
Users that are interested in Hosek-Wilkie are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆32Jan 15, 2021Updated 5 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆92Jun 16, 2019Updated 6 years ago
- a software-renderer with pbr shading☆18Dec 26, 2021Updated 4 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Dec 19, 2021Updated 4 years ago
- Pure-shader sky and cloud rendering in OpenGL☆212Jul 11, 2022Updated 3 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Atmospheric scattering written in C++ using OpenGL☆16Aug 27, 2021Updated 4 years ago
- Renders sky colors with Rayleigh and Mie scattering.☆632May 20, 2020Updated 6 years ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆256Apr 1, 2026Updated last month
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆17Jun 23, 2019Updated 6 years ago
- Screen space global illumination for interactive mixed reality☆14Dec 13, 2017Updated 8 years ago
- ☆13Nov 6, 2020Updated 5 years ago
- A real-time GPU volumetric clouds renderer via OpenGL.☆30Sep 12, 2025Updated 8 months ago
- Open-source repository of Orbiter Space Flight Simulator☆11May 17, 2023Updated 3 years ago
- A method for baking persistent decals to textures using UV-space rasterization.☆23Feb 23, 2021Updated 5 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- SuperTerrain+: A real-time procedural 3D infinite terrain engine with geographical features and photorealistic rendering.☆18Apr 6, 2023Updated 3 years ago
- Demonstration of Sean O'Neil's Atmospheric Scattering Shaders from GPU Gems 2. Bonus: Lens Flares!☆37Jun 4, 2017Updated 8 years ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆57Dec 24, 2021Updated 4 years ago
- cloud rendering by Carlos Jiménez de Parga☆12Dec 19, 2024Updated last year
- Atmosphere shaders using BGFX☆39Jun 13, 2018Updated 7 years ago
- Latios Framework Open Project #2 - an Atypical Team with Atyipical Responsibilities☆10Sep 27, 2022Updated 3 years ago
- Proof of concept ad-hoc GPU-based water flow over heightmap terrain sim, combined with a secondary realtime surface wave sim☆13Mar 11, 2018Updated 8 years ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆37Jun 17, 2019Updated 6 years ago
- A 3D scene editor, aimed at letting people create worlds and scenes at their will.☆20May 27, 2022Updated 4 years ago
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- White furnace test implementation for GGX/Smith☆40Jan 14, 2018Updated 8 years ago
- A sample implementation of Screen Space Deferred Decals using OpenGL.☆34Dec 13, 2019Updated 6 years ago
- A shader that simulates atmospheric scattering and its effect on clouds.☆22Sep 7, 2015Updated 10 years ago
- ACES - Retrospective and Enhancements☆15Feb 9, 2023Updated 3 years ago
- Experiment with generating clouds in real time on low end computer☆134Sep 21, 2019Updated 6 years ago
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆36Jun 3, 2020Updated 5 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆90Dec 4, 2019Updated 6 years ago
- My personal physically-based volume rendering lab on GPU☆11Jul 6, 2021Updated 4 years ago
- Next-gen general purpose game engine written in modern C++☆62Sep 12, 2025Updated 8 months ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- A c# wrapper around xatlas used to unwrap mesh uv’s.☆20Jun 12, 2022Updated 3 years ago
- Lightweight/Lightfast GLSL and HLSL shader toy made using Vulkan☆27Sep 14, 2022Updated 3 years ago
- Utility library in C++ (containers, memory management, inter-process communication)☆26Apr 28, 2018Updated 8 years ago
- Cascaded Exponential shadow mapping using OpenGL and C++.☆22Aug 24, 2019Updated 6 years ago
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆375Jun 18, 2020Updated 5 years ago
- Global Illumination Demo in Vulkan Compute☆12May 30, 2020Updated 5 years ago
- An in-progress port of the Windows/Nintendo DS game Knytt Stories by Nifflas to mobile platforms.☆12Jul 14, 2019Updated 6 years ago