bmatthieu3 / wgpu-sky-renderingLinks
A very small example to show how to render allsky projections using wgpu-rs
β34Updated last year
Alternatives and similar repositories for wgpu-sky-rendering
Users that are interested in wgpu-sky-rendering are comparing it to the libraries listed below
Sorting:
- Efficiently calculate gravitational acceleration.β38Updated 10 months ago
- π Wrapper crate for SPIRV-Tools π¦β28Updated last year
- An n-dimensional array library that uses wgpu to run compute shaders on all wgpu backends (and multiple at once)β31Updated 5 years ago
- A WIP project using the `VK_KHR_ray_tracing_pipeline` Vulkan extension and friendsβ16Updated 4 years ago
- Selective Rust wrapper for OpenSubdiv.β20Updated 3 months ago
- Linear algebra library for graphics and gamedev.β56Updated 4 months ago
- A GPU rendered voxel editorβ50Updated 4 years ago
- Sparse Voxel Octree implementation in WGSL ( hence: shady ) with handling and utilities in Rust.β32Updated 7 months ago
- β21Updated last year
- A template rust project to be productive in wgpu, with hot reload and wasm exportβ44Updated 10 months ago
- Go Server with spherical fields and VR supportβ54Updated last year
- Signed distance field generator in pure Rustβ31Updated 3 years ago
- rust implementation of octree algorithm for nearest neighbor search in 3D spaceβ47Updated 2 years ago
- Minimal rust-gpu compute shader example running on WGPU backend with Vulkan supportβ24Updated 3 years ago
- Rust wrapper for libfive.β22Updated last year
- Simple profiler scopes for wgpu using timer queriesβ122Updated last month
- Trivially run wasm applications and examples in the browserβ89Updated last year
- A tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.β27Updated 3 years ago
- Fast prototyping 3D engineβ109Updated 3 years ago
- Procedural macros for working with Vulkan shadersβ43Updated 2 months ago
- Rendiation Rendering Frameworkβ68Updated this week
- Texture Block Compression (BCn) written in Rustβ11Updated 4 years ago
- easy-gpgpu rust crateβ23Updated 3 years ago
- An educational physics sim for high school physics, part of the SIMple Physics projectβ32Updated 3 years ago
- Port of MapBox's earcut triangulation code to Rust languageβ47Updated 5 months ago
- A Rust game engine, focus on Voxel support and content-addressed IDs. Intended for a sandbox "game" like Garry's Mod or Second Life, evenβ¦β25Updated last year
- Physically based rendering in Rustβ37Updated last year
- Bevy utility to translate SVG paths to the sceneβ17Updated 4 years ago
- Dali Renderer, a GPU rendering library that creates high quality digital paintings.β38Updated 3 years ago
- Blog for the gfx-rs projectβ16Updated last year