behindthepixels / EDXNetLinks
A deep learning library with static computational graph and auto-diff in C++.
☆19Updated 5 years ago
Alternatives and similar repositories for EDXNet
Users that are interested in EDXNet are comparing it to the libraries listed below
Sorting:
- A 3d smoke simulation program with volume rendering☆22Updated 7 years ago
- ☆25Updated 6 years ago
- ☆63Updated 7 years ago
- A screen space sub-surface scattering demo implemented with vulkan api☆16Updated 6 years ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆39Updated 5 years ago
- CIS565: CUDA Rasterizer☆18Updated 7 years ago
- A simple eulerian fluid simulation using OpenGL compute shaders☆59Updated 4 years ago
- Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.☆16Updated 3 years ago
- Soft2D: A 2D multi-material continuum physics engine designed for real-time applications.☆50Updated 2 years ago
- Physically Based Rendering Scenes☆15Updated 4 years ago
- Nvidia HairWorks OpenGL implementation☆12Updated 9 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆43Updated 3 years ago
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆23Updated 5 years ago
- Generating Trees with a Space Colonization Algorithm☆43Updated 7 years ago
- 3D painting tool☆39Updated 12 years ago
- A Simple and flexible half edge data structure☆18Updated 7 months ago
- A simple path tracing renderer based on OptiX.☆22Updated 6 years ago
- CUDA Extension Wrangler☆25Updated 6 years ago
- Library for BSDF, BRDF, and BTDF☆30Updated last year
- 🌌 A paper describing a technique to render a parametric celestial skybox with the ability to light environments similar to natural color…☆57Updated 8 years ago
- 🔺 Fast polygon triangulation library based on Seidel's algorithm.☆43Updated last month
- Currender: A CPU renderer for computer vision☆32Updated 6 years ago
- ☆43Updated 3 years ago
- C++/Vulkan Implementations of State of the Art Temporal Anti-Aliasing Techniques☆90Updated 2 years ago
- Authors' implementation of the article "Simulation, Modeling, and Authoring of Glaciers", SIGGRAPH Asia 2020☆39Updated 8 months ago
- An experiment on creating an animation system similar to Unreal Engine 4 from scratch.☆50Updated 5 years ago
- Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019☆40Updated last year
- CIS565: CUDA Rasterizer☆35Updated 8 years ago